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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > Dying and graving (pp [1] 2 3)  
Dying and graving
Oondivinezin 7:45 PM on January 04, 2010 (+0/-0)
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Everyone knows how currently there's a time limit based on how high level you are before you auto-respawn, right? Why not make a similar function like that for when you grave?

I'm thinking how the auto-respawn function works is you have a number of minutes equal to your level before you auto-respawn. For auto-graving, how about we treat it like that, except half the time?

Basically, take the auto-respawn time and cut it in half, and there's your auto-grave time.

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Locke 9:25 PM on January 04, 2010 (+0/-0)
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What is the auto respawn time? I don't think I've ever actually reached it, so half of it is probably long enough to guarantee a Life, and that would make the auto-grave timer pointless.

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Oondivinezin 9:32 PM on January 04, 2010 (+0/-0)
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The auto-respawn time (I think) is a number of minutes equal to your level. So if you're level 20, you'll stay a grave for 20 minutes.

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Locke 9:38 PM on January 04, 2010 (+0/-0)
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Most of us that pvp regularly are level 30-35. Don't you think 15 minutes to life is a bit long? I honestly just don't see a reason to change it. Five minutes works fine.

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Signatures are SO last decade.
 
Oondivinezin 9:42 PM on January 04, 2010 (+0/-0)
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Numbers may not be exact, but I think the time should differentiate between the levels and such. We could go with either 1/3 or 1/4, whatever works.

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Locke 9:43 PM on January 04, 2010 (+0/-0)
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Ok, but why? I just want to know the reasoning behind your suggestion. I personally think five minutes works fine for everyone, and my reasoning is that it isn't harmful in any way, and its not too long and not too short, and everyone as far as I can tell is pleased with it.

If it aint broke, don't fix it.

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Signatures are SO last decade.
 
Oondivinezin 10:03 PM on January 04, 2010 (+0/-0)
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May not be broke, but it could use an improvement. My main point is nobody should be hopelessly without a chance to be resurrected if there's someone online who's willing to do it. Say the White Wizard is about 5 seconds too far, what would happen then?

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Locke 10:29 PM on January 04, 2010 (+0/-0)
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They don't make it in time, they pray, and the player respawns. Everyone gets on with their lives. Life is intended for use by allies in a party who are there when someone dies. Also, if the length of time it takes to grave goes up, pvp is going to be even worse.

What happens if someone's health reaches zero and a mage wasn't in range to pop a cure off on them? Same situation. Every spell or ability has a constraint that prevents it from being too good. Now, why should the auto grave timer be increased for Life?

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Signatures are SO last decade.
 
deanbad 11:02 PM on January 04, 2010 (+0/-0)

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Remove life. Auto grave after 30 - 60 seconds. Auto spawn after 5 minutes.

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zapno 11:39 PM on January 04, 2010 (+0/-0)

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Heck, dont even remove life, just make the auto grave what dean suggested, within 30-60 seconds. A lifer shouldn't run half way across the continent to life you, they should be right there beside you.

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Locke 11:41 PM on January 04, 2010 (+0/-0)
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Dean wrote:
Remove life. Auto grave after 30 - 60 seconds. Auto spawn after 5 minutes.


This might be a bit extreme, but it is the right direction to go-if its going to be changed at all.

As Zapno said, white wizards shouldn't be running halfway across the world to Life someone. Also, pvp revolves way too much around fighting over someone's corpse. Another thing to keep in mind is that graved players will sit there all day waiting for a friend to come along and grab their stuff. Auto-spawning earlier could help with that.

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Signatures are SO last decade.
 
Marcus 11:45 PM on January 04, 2010 (+0/-0)

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you know, i agree with this, this would movidate people to stick together, and to actually play thier roles, but then you'd have to rediculously lower the cost of life because if i'm going to have a hard time casting it to begin with, i'd rather not get ****er over due to *Fizzles casting life, Doesent have enough mana to recast it, Uses an ether only to realize its too late and the person has graved* this has happened to us countless times....

another thing with life that kind of counteract its usefulness, why not extend the grave timer about 10 seconds when someone casts it on you?

there have been a **** load of times i've casted it on people and then them grave before they accept it, i'm sure anyone here can agree to this...

Edit: i hardly see the problem in me trying to get my dead friends death chest, why not make it so that the longer they stay dead the more they drop, and decrease the overall amount of things dropped by about half, so that respawning right away would be more prefered than staying dead for like 10 minutes?

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deanbad 12:13 AM on January 05, 2010 (+0/-0)

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Back in my day we didn't have life, when people died they were dead. We had to walk 10 miles up hill through snow to get to school, and 10 miles up hill through snow to get home.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

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DeshTheWraith 12:20 AM on January 05, 2010 (+0/-0)

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Make life fizzle less. Me and Vincent have both seen multiple instances where the lifer was RIGHT there the whole time, and the person graved cause they kept fizzling.

Personally, I'm with Locke. I don't see any reason to change the grave or respawn timer. Longer or shorter. If your in the middle of a pvp match, or ruins swarm, you can't have all your WW's stopping to life the one person cause they've only got 30 seconds to come back. Life has a HUGE recoil.

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Vincent 12:47 AM on January 05, 2010 (+0/-0)

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I agree with locke the auto-spawn timer should not be longer it seems to be perfect right where it is. If someone goes training alone they know the risk. They shouldnt be able to get lifed no matter where they are. With 5 mins its a resonable time because its not to hard to defend someones body for that long. So it makes pvp more resonable.... instead of standing next to them for 10 15 min just to see them get lifed and you have to wait another 10 to 15

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baram. 1:30 AM on January 05, 2010 (+0/-0)

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life ruins pvp because WWs just hide in the back and life people when they get killed and tell them when to spawn so they can cure right away for 2/3s their health.

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deanbad 2:05 AM on January 05, 2010 (+0/-0)

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Baram wrote:
life ruins pvp because WWs just hide in the back and life people when they get killed and tell them when to spawn so they can cure right away for 2/3s their health.


This, and more.

Everyone on FFO has it super easy compared to how things used to be and they STILL ****ING COMPLAIN.

Bawww life baww. Didn't even used to have life, shut the **** up.

Bawww experience loss bawww. Gaku increased experience gains over 100% at one point. shut the **** up.

pvp now sux
domain warfare now sux
mechanics sux
etc sux

You could always just remove life completely and really make WW's and RW's useful again.



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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Vincent 4:59 AM on January 05, 2010 [ edited by Vincent at 6:05 AM on 01-05-2010 ] (+0/-0)

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No reason to be that hostile. In my opinion, I would vote for life to have a 30sec to 1min timeframe. This would work for pvp because ww would have to be on there "A" game, and its not hard to defend a body from a lifer for 1min. Just my opinion though i think it would make pvp alot more fun. Also dean people will always complain as i learned haha.... could you imagine if life only had a 30sec timer to work. I can hear it now " no thats not fair its not enough time to get to my friend..bla,bla,bla" haha. Just my opinion I say make auto grave timer 1min lets make lifing somewhat an art form. Not just something anyone can do haha.

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"With great power comes great responsibility"......Na I prefer even greater DESTRUCTION.
 
Lumino 9:29 AM on January 05, 2010 (+0/-0)

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I just say get rid of life, make people actually learn how to play instead of 'I'll not pay attention, cause we have a lifer.'

I wonder how many people would still be 'good' if they didn't have that safety net?

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Stat 10:15 AM on January 05, 2010 (+0/-0)

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I dont think it should be cut down or lengthened, making it shorter would be hard even partying since most the time if someone dies its from a large spawn and may take a little bit for the healer to be able to life. I disagree that it ruins pvp, if they sit in the back and run up and life come up with a tactic to stop it. I understand what the game was, but it isnt that way now. Like saying take out x-mag cause a rw can just run in and hit you with poison however many times and kill you. just my opinion

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