Terulia Testing
FFO Classic |
Welcome Guest ( Login | Register ) | Browse | Search | Files | Chat |
Forum Home > Terulia Forum Service: Main > FFO/Terulia Bug Reports > Irendi Guardhouse (pp [1] 2) |
Irendi Guardhouse | |||
Shane | 12:40 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
|||
Zasha | 12:46 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 66 Total: 80 |
reply to Shane:
Have you noticed guard and monster AI to be working differently since the wipe? _________________________________________ |
||
Shane | 12:48 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Zasha:
No they work the exact same way as before. All my neat little tricks to abuse issues in the AI still work like before. This Guardhouse issue is one that has been around for many, many hostings. _________________________________________ SMUG.MOMENTAI
|
||
Grameramera | 12:56 AM on January 11, 2012 | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
They still won't walk through?
_________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
||
Shane | 12:58 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
Just tested it. They just stay outside of the Guardhouse, spamming Heal as if it will do something.
Even worse is that the enemy mobs occasionally do eventually wander through - last night, after some 8 or 9 hours of me being AFK, they enemies actually wandered through the Guardhouse and killed me, while the guards continued to faithfully stay outside the door, spamming Heal. _________________________________________ SMUG.MOMENTAI
|
||
Dr. Letha | 12:58 AM on January 11, 2012 | (+0/-0) | |
Group: Elf Posts: 883 Total: 1836 |
[image not found]
_________________________________________ |
||
Rarity | 12:59 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
i've gotta say, cea suggested a problemsolving suggestion to this a while back
the guards can see the other side of the guardhouse from outside, so their AI is thinking "i can go through it hurr durr" make the guardhouse 1 tile taller on the map and the problem will most likely be fixed since they wont see over it and will be force to enter and go through the guardhouse _________________________________________ Letha says: Mint is more of a man than me. |
||
Shane | 1:01 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Dr. Letha:
Except I built a gate to restrict the ability for enemies to get to that bottom row and be close enough to be "within sight". Unless NPCs have a higher view range than players, it should be long enough for the aggro from the enemies to either break and they run off or despawn, or the guards run through the Guardhouse. _________________________________________ SMUG.MOMENTAI
|
||
Rarity | 1:03 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
guards can walk on gates, allowing them to touch the base of the guardhouse, meaning, they still see it
_________________________________________ Letha says: Mint is more of a man than me. |
||
Shane | 1:05 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Rarity:
What does that have to do with anything. The mobs are restricted one square above the Guardhouse. The way I have it set up, changing the size of the Guardhouse will essentially produce the same thing, but the AI still react in the same manner. This means other things need to be considered to fix this, or a large change to the Guardhouse map overall. _________________________________________ SMUG.MOMENTAI
|
||
Rarity | 1:07 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
a domain construction wouldnt change the way the ai thinks, if they can in any way touch the base of the guardhouse and see the tile above it, they consider it a part of the map they are on, and try to instead of going into the guardhouse, walk over it, even the tile right infront of the guardhouse door, they can see the domain tile above the guardhouse, let it be covered by a gate or not
_________________________________________ Letha says: Mint is more of a man than me. |
||
Shane | 1:10 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
reply to Rarity:
But the ENEMIES can't see below the Guardhouse. They can't see the guards with my set up. They're restricted too high. They still generate enough aggro to just camp there forever, though - probably because aggro might generate view + 1 squares. The same would probably apply to NPC guards - so extending the guardhouse one square probably wouldn't actually fix the problem. Two or more squares might. _________________________________________ SMUG.MOMENTAI
|
||
Grameramera | 1:12 AM on January 11, 2012 | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
This should be no different from the building in SW New Banian. Did the map change not go through?
_________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
||
Shane | 1:12 AM on January 11, 2012 | (+1/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
The Guardhouse looks like a dumbbell now. The map change went through.
_________________________________________ SMUG.MOMENTAI
|
||
Rarity | 1:13 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
it did
but shane, what im saying it, the mobs can see the tile above the guardhouse, so when they realize enemies are north of it, they try to walk THROUGH the guardhouse because its in their screen, its not the ENEMIES in their screen, its the tile of the northern construction area that they can see, since its part of the domain they dont realize there is the guardhouse blocking their way _________________________________________ Letha says: Mint is more of a man than me. |
||
Shane | 1:19 AM on January 11, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
This just in: There's a small chance that if a guard somehow gets pushed into the Guardhouse, they will appear above to deal with mobs.
They won't go into the Guardhouse of their own accord, though, and sometimes they just walk back out because staring at enemies over a gigantic wall is a much more viable option to deal with Snowmen. _________________________________________ SMUG.MOMENTAI
|
||
Rarity | 3:24 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 670 Total: 1267 |
i would like to add that this same thing happens in new banian, if you have mobs that you bring to the south of it, the guards think they can go through the wall and just hump it instead of going through the southern building, guards just sit there and heal spam along the wall, even if a player gets outlawed they will ignore them while continuing to attempt to get the mobs
_________________________________________ Letha says: Mint is more of a man than me. |
||
Void | 8:44 AM on January 11, 2012 | (+0/-0) | |
Group: Members Posts: 117 Total: 209 |
What if only guards can walk on TOP of the guardhouse (minus the door tiles), like gates?
It'd look stupid but it's probably the easiest way to fix it. _________________________________________ |
||
Cea | 9:38 AM on January 11, 2012 | (+0/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
Void wrote:
What if only guards can walk on TOP of the guardhouse (minus the door tiles), like gates? That won't fix 40 rangers sitting at the south though. _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
|
||
Shane | 12:00 PM on January 13, 2012 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
_________________________________________ SMUG.MOMENTAI
|
Forum Home > Terulia Forum Service: Main > FFO/Terulia Bug Reports > Irendi Guardhouse (pp [1] 2) |
1 forum user ( 0 registered, 1 guest, 0 bots ) currently viewing this topic. |
This page was generated in 0.3 seconds.
Terulia forums are hosted for free at www.terulia.com [ Terms of Service: Updated 4/28/2011 ]. |