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Forum Home > Terulia Forum Service: Main > Announcements > Important Changes to Domain Warfare (pp [1] 2 3)  
Important Changes to Domain Warfare
Grameramera 11:54 PM on August 19, 2009 (+0/-0)
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already added: NPCs defeated in area adjacent to domain are killed, not disabled

to be added: soldiers and guards can phase through closed gates


Since the first change puts domains at a disadvantage if their soldiers/guards phase through gates and die, I may end up changing the update that has already been added. If you have anything to say on the issue, post it here.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
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Locke 12:21 AM on August 19, 2009 (+0/-0)
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Domain warfare needs a total overhaul. The way it is right now, you either have it like it was and its always a stalemate and no one can take anything conventionally, or how it is now, where a single group can wipe all of the domains in a day or two.

No, I don't have any suggestions.

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Signatures are SO last decade.
 
Lumino 5:55 AM on August 19, 2009 (+0/-0)

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Now to be fair. We were well organized, rather powerful, had no PC opposition since the domains were basically deserted (Tristram I am referring to) and we still took heavy casualties and wound up losing more money then we gained. Just because we succeeded in taking it does not mean it was easy by any stretch of the imagination.

The nightmare that was the Sankora takeover will be fixed by the phasing guards because thanks to the Cluster Fuck at the north gate, all the guards ran up there, filling the screen and unable to hit us. Add two defending knights drawing archer and mage aggro once they got in range and the BW can nuke the army no problem.

The only reason our relatively small parties could take these domains was because there were no PC defenders. Remulous freaking ran and hid in the temple. He knew we were there before we attacked, he could have walked out the west gate, around to the north, kicked passed us, and opened the gate, allowing the guards to kill us.

Don't blame the system because we know what we are doing, and don't say that domain takeover is anything that even LOOKS like easy.

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Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt
 
Locke 3:00 PM on August 19, 2009 (+0/-0)
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Uh, Lumino, if one group can destroy any of the domains whenever it wants to (and really any group of strong players can without opposition, and opposition won't always be on) theres a problem, because then there won't be any built up domains. Or they'll all fall to one group, said group will outlaw their enemies, and said enemies will quit. Or they won't allow new players into their domains, and they'll have nowhere to go, and those people will quit. (Which is what made the server so dead in the first place, if I recall.)

I know its not easy, but I also know its not impossible and not that hard if you have the right equipment and know how to play.

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Signatures are SO last decade.
 
Lumino 4:01 PM on August 19, 2009 (+0/-0)

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You missed my point.

My point is that the only reason we could take the domains is because there were no PCs. If even one intelligent PC was on in Sankora, we would have failed to take it.

Frankly, if your domain has no defenders, then it should be able to be taken, simple as that.

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Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt
 
Locke 4:14 PM on August 19, 2009 [ edited by Locke at 4:19 PM on 08-19-2009 ] (+0/-0)
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I thought there were defenders. Regardless, my point is that defenders can't always be there, and then you have the situation where any domain can be taken at some point because its defenders can't play all the time. Just to be clear, I'm not saying towns should be able to defend themselves, I'm saying theres a bigger problem with domain warfare as a whole and the way its set up.

What don't you understand?

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Signatures are SO last decade.
 
Nabutso Zaih 4:43 PM on August 19, 2009 (+0/-0)
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No defenders?

Well, that's usually what it's like if the attack is at 4 am.

But, with the threshold, one of the 15 non newbies on is expected to be able to defend the domain, or bring others to help.

The point is that situations in which there are both no defenders and the threshold is met... is low, making it hard to take a town with only NPC opposition.

Therefore we expect players to defend the domain, and it's simply unfortunate if you have no defenders. Towns are supposed to be defended by their citizens, after all.

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DeshTheWraith 8:22 PM on August 19, 2009 (+0/-0)

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Frankly, if your domain has no defenders, then it should be able to be taken, simple as that.


I absolutely agree with Lumino here. After we burned GsH for the first time last hosting armies were buffed to the point that they could REPLACE PC defenses, rather than supplement them the way they should.

I can't wait to see this update in action (just got back from vacation.)

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
PcP 8:30 PM on August 19, 2009 (+0/-0)
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Dear god don't make guards able to phase through gates, Armies are already stupidly hard to kill as it is.

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DeshTheWraith 8:50 PM on August 19, 2009 (+0/-0)

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NPCs defeated in area adjacent to domain are killed, not disabled


You can now actually move AWAY from them and still kill them now.

Question: Just how far away from the domain will a defeated army unit be killable? A screen length?

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Lumino 9:20 PM on August 19, 2009 (+0/-0)

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You must be able to see the domain, and the unit must as well. So if you can see the first line where the name of the domain pops up if you stood there, you are good if the army unit is on that line or closer.

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Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt
 
DeshTheWraith 9:33 PM on August 19, 2009 (+0/-0)

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Okay, thanks.

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Lumino 9:41 PM on August 19, 2009 (+0/-0)

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When we were taking Tristram we marked the line with a rock so the mages could easily tell where they had to step up to if they wanted to attack.

An idea for the rest of you, should you decide to grow backbones and engage in domain warfare.

As an aside, with this update, the way we took Sankora will never work again.

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Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt
 
Shane 11:00 AM on August 20, 2009 (+0/-0)
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Since when was there a siege at 4 AM? I think I'll have to agree that if a siege starts then there will probably be people to defend a town - the main problem is that a group of powerful people could control the training grounds and parties. My character has existed for all of a week and the most training I got was on the two days I was in New Bainan. Most of the time off of NI everyone has been too busy with a war *coughDEYLINcough* over, apparently, a death chest.

A few times, even, a training party was started then broken up by either being ganked by Dey/Dar, or by having to relog to help defend Sankora.

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SMUG.MOMENTAI
 
deanbad 3:42 PM on August 20, 2009 (+0/-0)

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In a nutshell the problem is that domain warfare isn't reliant enough on PCs. I like the idea of NPC units but NPC units shouldn't be so strong. The actual citizens of a domain should have to defend it. With a full army as is, a domain can defend itself with little difficulty.

Honestly, I'm not sure of everything Gaku has in mind for domain warfare in Terulia.

I have been thinking about the threshold system as is and I think that maybe it would work better if you could only commence a siege on a domain if
'X' number or % of citizens for that domain are online, or in the case of Terulia maybe
'X' number of citizens or % of citizens of a certain kingdom.

The whole idea as I stated before being to actually make the players defend their domains but not leaving the domain open to attack if there's not a reasonable amount of that domain's citizens logged in.

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DeshTheWraith 4:25 PM on August 20, 2009 (+0/-0)

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I'd use X and not % since people like to have their alts live with mains for easier muling and the like.

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Locke 6:42 PM on August 20, 2009 (+0/-0)
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X' number or % of citizens for that domain are online, or in the case of Terulia maybe
'X' number of citizens or % of citizens of a certain kingdom.


Love this idea, but what would happen if some kingdom or domain died and the people never logged in? Maybe it could wear off after a week or something? I don't know.

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Signatures are SO last decade.
 
Hazedreamfreysaraboy 8:48 PM on August 20, 2009 (+0/-0)

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I always wondered, why not just make it so at least one player from the domain (or domain link) has to be online to have it be taken. I always felt that domains needed to rely more on PCs than NPCs. Though, I don't know for sure all the different changes that are going to be made/have been made on it for Terulia, so dunno.

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PcP 3:23 PM on August 21, 2009 (+0/-0)
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If we were to have it so that so much as one person has to be in the domain for a seige to start, what we'd have people doing is logging off and logging on their newbies or whatever for the express purpose of even EASIER domain holding.

I've always been for "if there arent any defenders, gg"


I mean, if everyone in America just suddenly vanished, it's not like Russia or China would be like "oh, no one's there, we can't go conquer this land...."

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Locke 3:55 PM on August 21, 2009 (+0/-0)
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The real world's not a great example because you have people whose job it is to patrol the border and stand guard all night. Meanwhile FFO is a game and supposed to be fun and we don't get paid for it.

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Signatures are SO last decade.
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