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Forum Home > Terulia Forum Service: Main > Announcements > Important Changes to Domain Warfare (pp 1 [2] 3) |
Important Changes to Domain Warfare | |||
Lumino | 9:13 PM on August 22, 2009 | (+0/-0) | |
Group: Members Posts: 109 Total: 296 |
I stand watch in real life, I don't want to do it in a game unless I choose to.
For the record, few things were cooler then standing on the palisades by a gate with a gun and asking people to declare themselves before I came down to open the gate. Makes me wish my 'remote gate control' idea was accepted. _________________________________________ Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt |
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Danion | 6:15 AM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 4 Total: 17 |
The real solution to this problem is sieges that work by schedule.
For example, if you decide to siege a town you'd get the following message. (It will take 5 days to setup the siege camp) In five days(Real life time) The town would become attackable at 12:00 P.M central(Or whatever appropriate time that was established keep in mind this is an abstract idea) After those 5 days the town would become fully attackable for a certain amount of time. Say, 4 hours or so. More than one person couldn't siege a certain domain at a time, so you couldn't stack sieges for an advantage. The siege would be annonced via a scripted siege report system directly linked to the forums that would give the status of each town in an interesting graphical format, a map perhaps. Other potenial ideas for this are a siege camp that allows attackers to respawn in front of the domain, that costs a certain amount of gold. You could hire npcs to guard the siege camp as the attacking force could destroy it to end the siege(Siege units would be way cheaper than normal army units) After the battle was done, winners would be annouced via the forum graphically, maybe have the face icon for the attacking force, and the face icon for the defending force For example (Face icon)Pcpofdied's forces have defeated (faceicon)Shrouded Mauler's forces. The only problem with this is people creating mock sieges to prevent others from sieging their domain.(if there was an upgradable siege camp that is) I don't really know what could be done about this besides administrative watching of sieges, perhaps somebody else can add onto this idea. _________________________________________ |
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Aries | 12:13 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
5 IRL days is way too long. Give me 5 IRL days I'll cap my level, get some awesome gear, call in a few favors, and outright curbstomp you.
How come we can't bring our armies to the siege? That'd make things a lot more interesting. _________________________________________ Censorshit is a bitch.
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deanbad | 1:05 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
I think armies should be more supportive than offensive. I'd rather see healing/buffing units than tons of offensive casters, ranged attackers and up close melee units.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Garral | 1:31 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 42 Total: 193 |
Why not just lower the cap on how many army units a domain can have, instead of outright rehauling the system?
The problem here is the sheer size of the army. _________________________________________ |
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Nabutso Zaih | 2:57 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
towns with 40 army units are possible to be taken, especially without support of a team of players in the town.
with players, it becomes harder but still possible, like it should be. i dont see what else needs to be changed, it's fine the way it is now after these changes. just becuase 'group 1' cant take them doesn't mean it's impossible. especially if 'group 2' has already done it, several times. which they have. stop complaining. _________________________________________ |
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Aries | 3:40 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
Let's stick Dean's and Garral's ideas together. The biggest issue as I see it is that a domain can be won by either side through sheer numbers. If we have mediocre fighters who infuse everyone with Fog, Temper, and Ruse, then it'll be based much more on players than the army.
Remember Irendi Castle when Kumog ran it? Unless you wore full perfect Black Leather and had buffed evade, you wouldn't even make it to the front door of the storage. _________________________________________ Censorshit is a bitch.
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Nabutso Zaih | 4:06 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
even last hosting with super OP armys deckard and i walked into IGH with a full army, broke into their PC houses, and stole a bunch of shit (including deckard's demon great knife he had months before that zenko never used for some odd reason)
theres no reason to change armys any more, a single knight can tank plenty of units with a fog, which is nice, becuase at the same time a pc player can fuck up the knight's defense with a status spell or something and slow the attack some. the whole point is domains are how they should be, armies are killable, armies arent too strong, players are required to defend a town, with the threshold this almost assures there will be someone on to defend it. why would it need to be changed anymore? fuck _________________________________________ |
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Locke | 4:36 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Danion's idea is the ultimate and real solution. Aries, the fact that each side has time to get ready and call in favors would make for way better battles.
On top of this, I think a combination of Dean and Garral's ideas would be a good solution to the army itself. Why is there a problem Nabutso? There is a problem because there is still a serious case of people hiding behind armies, or letting armies do most of the work. I've seen a group of 4-5 capped players attack a domain and yes, the capped knight with great armor could tank the army, but it ripped his armor to shreds, to the point where it wasn't even worth it, while at least two other people had to constantly cure him to keep him alive. I think your view of the game is a little skewed, since every time I've seen you take a domain you use some outside-the-box tactic, usually have far superior numbers, and there are usually very few defenders on. The way it is now is more about fighting the army than fighting the citizens of the domain. Let's implement the siege system, and we'll have bigger battles, more defenders, and more pvp and less pve when it comes to taking a domain. It should be players fighting other players, not players fighting NPCs with the occasional defender jumping out to hit someone. _________________________________________ Signatures are SO last decade.
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deanbad | 4:59 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
"Last hosting I walked into IGH etc."
Not everyone is capped out or even close to. Makes domain warfare totally non-friendly towards newbies. Just pointing out the obvious. I'll wait for Terulia for non-shitty domain warfare. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Locke | 5:37 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Could you give us a preview or an idea of how it might be different in Terulia?
_________________________________________ Signatures are SO last decade.
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deanbad | 5:39 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
Not all details have been worked out yet, so no.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Nabutso Zaih | 5:41 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
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Locke | 5:43 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Real constructive post Nab. If you're not going to contribute, don't post. You either missed my entire point or you're trying to divert attention away from it for no reason. My point is that unorthodox (out-of-the-box) tactics shouldn't be the only way to take a domain, unless you've got like 10 capped or at least high level, well-equipped players. (Since, you know, equipment and profs mean a ton more than level.)
Not all details have been worked out yet, so no. I hope you guys come up with something good and give us a preview of it when you have the basics hammered out. _________________________________________ Signatures are SO last decade.
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Nabutso Zaih | 5:46 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
you're supposded to use tactics, teamwork, and a well thought out plan to take a town.
basically it's made so that people who can THINK can take a town instead of just a "OK GUYS LETS GET 10 PPL AND GOOO!!!!!!!!" thats what my gif is about. you're supposed to be not retarded. _________________________________________ |
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deanbad | 6:06 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
I also know what kind of profs and gear Zapno had.
Again, not newbie friendly. Also, just arguing about FFO. Not really worried about it anymore since that shit will be fixed. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Nabutso Zaih | 6:21 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
i'm going to bring this up becuase locke did with me in MSN:
domains are supposed to be newbies friendly, yeah, maybe. domains arent for newbies, back when i played and got to argo in 3.5 i had no idea where to go, where gsh was etc. but i fail to see what that has to do with making the army weaker. it's a good point but the two arent related. if armies are weakened, we'll only see more domains get destroyed. newbies probably wouldnt like losing their down, just saying. so while i agree making the game newbie friendly so there are more players is a good thing, weakening the army of a town so that newbies can stand a chance in ATTACKING towns with no players on to defend the towns just wouldnt make sense. towns are supposed to be able to defend themselves from players without a plan and without the neccesary experience and skill to take a town (newbies, dzungaria). _________________________________________ |
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deanbad | 6:25 PM on August 24, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
Yeah like you said, they won't like losing stuff, high costs etc..
It's broken, non-newbie friendly, and not getting fixed this version more than likely. Not worth arguing about what would fix it etc IMO. We've all dealt with this shit forever. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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DeshTheWraith | 8:50 AM on August 25, 2009 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
I think the biggest issue here is people don't really attack domains for the pvp anymore, they just wanna screw up someone elses hard work. I rarely see a full on attack with an actual invasion force. People seem to think the only way to go about is be underhanded and wait till there's no defenders then use some cheap trick to kill the army.
Hell some people are even petty enough to try attacking your army just to interrupt training. So what happens is once the latest trick is discovered people rush to complain and have armies changed and adjusted. Rinse, repeat. But maybe this is cause of that huge buff armies got when a party of 10+ capped players blew up GsH and their 3 defenders and people swore it was "too easy". _________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Locke | 6:27 PM on August 25, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
But maybe this is cause of that huge buff armies got when a party of 10+ capped players blew up GsH and their 3 defenders and people swore it was "too easy". Hey now if that was when Orhlov owned it last hosting we didn't complain... _________________________________________ Signatures are SO last decade.
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