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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > Dying and graving (pp 1 2 [3]) |
Dying and graving | |||
DeshTheWraith | 11:12 PM on January 07, 2010 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
Wouldn't it be a better balance if the grave timer was changed so that the WW had to already be in the vicinity/party rather than having 5 mins to run clear across the game to get a last second life on the player?
I can't see it benefiting the game in anyway having a skill that causes a player to LOSE experience. Especially considering how rough WW's already have it as far as gaining experience goes (seeing as there's still the kill= ++exp going, and a good WW is more concerned with healing and buffing than trying to KS masters and BW's) anywhere that's not aldeae at night or the ruins where they actually have some hitting power. I understand where your going with the Life changes but if the target loses 20% of death experience for life, if they keep dying it' not hard to figure out they're actually losing experience and would be better off finding an easier place to train (or more skilled/stronger party). What I'm saying is, why should a WW be screwed over for trying to help someone else out? _________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Lumino | 1:57 AM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 109 Total: 296 |
Because Deshawn, if someone is gaining a bar an a half of experience every 15 minutes or so training, but dies a lot because they are outleveled for the area, does it matter that they lose a little when they die? No way, it is fixed in a couple of minutes. If the LIFER loses experience, as Gaku said, it makes them ask if lifing this person is really vital to the success of this group. I think that distinction is very important, life shouldn't be a 'I'm in the area' kind of thing. It should be a 'Oh ****, our main tank died, GET HIM UP.' kind of moment.
_________________________________________ Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt |
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Vincent | 2:24 AM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 18 Total: 45 |
I honestly dont belive that the lifer should be penalized. Like i said befor i believe that the grave time should be 30secs to a min so lifing that person actually becomes a skill. Just my opinion though. Also i could never see why taking a class unique skill could come in handy. There unique for a reason. If used right it makes the character all that more special. I think thats a lil off topic though. I would just suggest changing the grave timer....make life an actual skill not just something that you can use at the WW's convenience.
_________________________________________ "With great power comes great responsibility"......Na I prefer even greater DESTRUCTION.
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DeshTheWraith | 4:34 AM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
Lumino wrote:
Because Deshawn, if someone is gaining a bar an a half of experience every 15 minutes or so training, but dies a lot because they are outleveled for the area, does it matter that they lose a little when they die? No way, it is fixed in a couple of minutes. If the LIFER loses experience, as Gaku said, it makes them ask if lifing this person is really vital to the success of this group. I think that distinction is very important, life shouldn't be a 'I'm in the area' kind of thing. It should be a 'Oh ****, our main tank died, GET HIM UP.' kind of moment. Then make the person being lifed lose a certain amount of experience based on the level difference between them and the lifer. Don't screw the WW's over when they clearly deserve to be training in that area (since they're obviously still alive). That's like giving Knights extra armor damage everytime they use defend or parry. Why **** them over for using their class to their fullest potential? If you think life is the only way people can train in an area where they're outleveled and that completely ruining it will fix that, give Vincent a level 15 RM with decent gear and I bet I can get him through the ruins or highlands without him dying. This is a really overkill fix if you ask me. Shortening the timer is more than enough to take life out of pvp pretty much (especially when you can actually go kill the WW your guarding the corpse from, believe it or not) if it's an actual concerted effort on both sides. _________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Stat | 10:33 AM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 52 Total: 284 |
Making the heath drop wont help either since the recoil is a bit of a ***** when theres still mobs, which will still casue me never to life anyone. If the penalty is going to be that bad take the spell out. Either that or make it nearly impossible to get.... like capped pray capped cure 1. That way only people who deserve it get it, or make it cost 120 mana with stupid recoil.
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SnowmanXIV | 10:49 AM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 7 Total: 12 |
Zekion wrote:
I sort of like the idea of the caster being penalized. But rather than the expierance being affected, perhaps the lifers health drops halfway/down to 1, or something. THAT makes sense. It'd be like giving up a chunk of your own health so the target can come back to life with a little of the health the WW gave up. _________________________________________ |
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baram. | 3:11 PM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 90 Total: 397 |
i had the idea of giving life a timer like xmagic has where you can only cast it once every 15-30 minutes.
_________________________________________ Flow is anthemic, dirty like it's plants in it
Sick, spit a pandemic, crack and Cancer mixed with cannabis |
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DeshTheWraith | 5:59 PM on January 08, 2010 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
I think Baram's idea is the best one so far. As far as reasonable vs useful vs not-overpowered goes.
_________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Magnus Sforzando | 9:34 PM on January 08, 2010 | (+0/-0) | |
Group: Straightest Man on FFO Posts: 563 Total: 1339 |
Ok aparently i cant reply to topics on my laptop so i had to log onto a real computer to post this.
At the very least the person who died should suffer more experience loss the the person casting life, not the other way around. _________________________________________ |
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Enn480 | 9:57 AM on January 09, 2010 | (+0/-0) | |
Group: Members Posts: 31 Total: 230 |
MagnusGallant wrote:
Ok aparently i cant reply to topics on my laptop so i had to log onto a real computer to post this.^ this _________________________________________ |
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deanbad | 11:39 AM on January 09, 2010 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
Stop playing God and let people die. You should be ashamed of yourselves.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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