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Forum Home > Terulia Forum Service: Main > FFO/Terulia Discussion > January 2010 Updates Discussion (pp 1 2 3 4 [5]) |
January 2010 Updates Discussion | |||
Locke | 11:22 AM on January 20, 2010 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Mathro wrote:
Oondiv wrote:Yes, they do give me a little bit of satisfaction when I have a higher number than somebody else. Is this a problem? This, plus a pwipe probably isn't going to happen unless there's a big forum topic where a majority of the community wants it. _________________________________________ Signatures are SO last decade.
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deanbad | 3:45 PM on January 20, 2010 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
I'd just like to say for the umpteenth time that a pwipe isn't going to fix **** and should not occur unless fundamental issues within the game are corrected.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Cea | 10:38 AM on January 21, 2010 | (+0/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
If it makes you feel better Oond you probably still don't have enough profs to compare to me. And I don't have that much negative experience, since I had just proffed awhile before banning. Probably only like -5 mill or something.
This just brings up the fact that the ranking system is flawed and when I suggested it be based solely on experience spent in proffing Gaku claimed it worked like that already. Let's hope it's "fixed" in Terulia I guess :P _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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Grameramera | 10:40 AM on January 21, 2010 | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
UnCea wrote:
This just brings up the fact that the ranking system is flawed and when I suggested it be based solely on experience spent in proffing Gaku claimed it worked like that already.not in FFO, no. _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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Aries | 12:59 PM on January 29, 2010 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
Gaku, I took a look at the demos for the map generator, and I have to say that they're pretty ****ing brilliant. I ever meet you in real life, I'll make a point of buying you a drink, cause I'm genuinely impressed.
_________________________________________ Censorshit is a bitch.
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Sarmo | 1:08 PM on January 30, 2010 | (+0/-0) | |
Group: Members Posts: 63 Total: 98 |
Wow, that really is pretty damn neat. I remember hearing about random map generation a while back and thought it was going to be awful, but this seems to keep the general layout of an area intact while randomizing the details. Very nice.
Are things like mountain edges supposed to revert back to their blocky state after you click Save, though? _________________________________________ |
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Grameramera | 3:46 PM on January 30, 2010 | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
Sarm wrote:
Are things like mountain edges supposed to revert back to their blocky state after you click Save, though?Yes, because once a map is reloaded, the terrain will be rendered once more. _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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