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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > August 2009  
August 2009
Grameramera 10:00 PM on August 05, 2009 [ edited by Grameramera at 2:15 AM on 09-01-2009 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
bug fix: turf-clicking multitile monster causes proc crash *o
specialize in job w/o having to dedicate both job slots (Garral) *
alternate message for disabling forum linkage (Deshawn) *o
character icon updates with job changes *

August 7:
updated Klara's icon (mflanaga/neonlare?) *o
several item icons replaced (mflanaga) *o
PC icons for jobs (Marcus) *

August 10:
recolored HP/MP potions *o
job-specific PC icons (Marcus) *
- M Initiate, M Novice, M Pupil
- M/F Alchemist, M/F Hunter, M/F Priest, M/F Warlock
full color customization during login *
- left-click = base color
- right-click = accent color
- shift-click = skin color
- alt-click = hair color

August 12:
bug fix: PC icon unchanged when jobs swapped *
bug fix: wall tops rendering improperly (Dean) *
custom wall-top opacity system (replaces domain opacity) *
admins can check IPs of any players at any time (Locke) *o

August 17:
global spells ignore invisibility in some cases (Deshawn) *o

August 18:
bug fix: ban links in inclusive who list (Locke) *o
increased base monster/chest-spawned equipment value *o
guards and army units fully regenerate while running back to domain *o
guards and army units can be killed in domain surroundings (Nabutso) *o
- both NPC and attacker must be within adjacent area
monster scaling dropped to 20% (Lumino) *o
nerfed weapon shop inventory *o

August 19:
bug fix: improper closed gate component layering *o
Pupil, Novice, and Initiate female PC icons (Marcus) *
guards and soldiers able to phase through gates *o
replaced FF characters in HUD (Marcus) *
increased threshold to 18 o

August 25:
bug fix: incomplete domain opacity (Dean) *
bug fix: seasons remove rendered terrain underlays *
bug fix: map editor saves border turf rendered states *
bug fix: border turfs render improperly next to doors *
bug fix: city wall underlays not generated properly (Dean) *
bug fix: wells not appearing in proper map editor icon set (Dean) *
bug fix: improvements on top of roads/walls cannot burn in some cases (Haze) *o
inn keys retained through warps inside inn building *
Fort Eldon and surrounding area (Dean) *
animations for touch spells (mflanaga) *
updated ability icons (Solus?) *
simplified inn door management *
PC icons touched up (Neonlare) *
new music (Dean) *

August 28:
bug fix: wells not supplying water *
bug fix: chest-spawned monsters fail to spawn *
bug fix: ability loss due to job/spec swap not spec-based *
bug fix: all jobs not included in equipment prof mod tables *
bug fix: able to learn the same ability multiple times (Garral) *
balancers can set chest-spawned monsters *
removed all remaining class references *
fanfare no longer loops (Garral) *

August 31:
bug fix: unable to talk with certain NPCs *
script to synchronize definition files, maps, etc. between map editors and game *
updated dynamic map generator for compliance with new border turf system *
PC level only effects HP, MP, and stamina (Garral) *
higher initial stamina; lower stamina gain *
chat and moderation logging (Locke) *o
- boots, mutes, bans, multikey exemptions, p-pwipes, renames, deletions > moderation log *o
- say, whisper, nsay, emote, party names, GM & admin announcements > chat log *o
- logs can be downloaded by admins *o
simplified stat calculations *

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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