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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > August 2009 |
August 2009 | |||
Grameramera | 10:00 PM on August 05, 2009 [ edited by Grameramera at 2:15 AM on 09-01-2009 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
bug fix: turf-clicking multitile monster causes proc crash *o
specialize in job w/o having to dedicate both job slots (Garral) * alternate message for disabling forum linkage (Deshawn) *o character icon updates with job changes * August 7: updated Klara's icon (mflanaga/neonlare?) *o several item icons replaced (mflanaga) *o PC icons for jobs (Marcus) * August 10: recolored HP/MP potions *o job-specific PC icons (Marcus) * - M Initiate, M Novice, M Pupil - M/F Alchemist, M/F Hunter, M/F Priest, M/F Warlock full color customization during login * - left-click = base color - right-click = accent color - shift-click = skin color - alt-click = hair color August 12: bug fix: PC icon unchanged when jobs swapped * bug fix: wall tops rendering improperly (Dean) * custom wall-top opacity system (replaces domain opacity) * admins can check IPs of any players at any time (Locke) *o August 17: global spells ignore invisibility in some cases (Deshawn) *o August 18: bug fix: ban links in inclusive who list (Locke) *o increased base monster/chest-spawned equipment value *o guards and army units fully regenerate while running back to domain *o guards and army units can be killed in domain surroundings (Nabutso) *o - both NPC and attacker must be within adjacent area monster scaling dropped to 20% (Lumino) *o nerfed weapon shop inventory *o August 19: bug fix: improper closed gate component layering *o Pupil, Novice, and Initiate female PC icons (Marcus) * guards and soldiers able to phase through gates *o replaced FF characters in HUD (Marcus) * increased threshold to 18 o August 25: bug fix: incomplete domain opacity (Dean) * bug fix: seasons remove rendered terrain underlays * bug fix: map editor saves border turf rendered states * bug fix: border turfs render improperly next to doors * bug fix: city wall underlays not generated properly (Dean) * bug fix: wells not appearing in proper map editor icon set (Dean) * bug fix: improvements on top of roads/walls cannot burn in some cases (Haze) *o inn keys retained through warps inside inn building * Fort Eldon and surrounding area (Dean) * animations for touch spells (mflanaga) * updated ability icons (Solus?) * simplified inn door management * PC icons touched up (Neonlare) * new music (Dean) * August 28: bug fix: wells not supplying water * bug fix: chest-spawned monsters fail to spawn * bug fix: ability loss due to job/spec swap not spec-based * bug fix: all jobs not included in equipment prof mod tables * bug fix: able to learn the same ability multiple times (Garral) * balancers can set chest-spawned monsters * removed all remaining class references * fanfare no longer loops (Garral) * August 31: bug fix: unable to talk with certain NPCs * script to synchronize definition files, maps, etc. between map editors and game * updated dynamic map generator for compliance with new border turf system * PC level only effects HP, MP, and stamina (Garral) * higher initial stamina; lower stamina gain * chat and moderation logging (Locke) *o - boots, mutes, bans, multikey exemptions, p-pwipes, renames, deletions > moderation log *o - say, whisper, nsay, emote, party names, GM & admin announcements > chat log *o - logs can be downloaded by admins *o simplified stat calculations * _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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