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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > July 2009  
July 2009
Grameramera 10:41 PM on June 28, 2009 [ edited by Grameramera at 8:43 PM on 07-23-2009 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
bug fix: items stored in improvements with altered floors moved at random (Nabutso) o
bug fix: Grab/Armlock continues despite disconnect (Ezao) *o
renderable tree "ceiling" tiles (Dean) *

June 29:
forum links updated o
no cost to travel from Argo to New Banian (Zekion) o

July 4:
bug fix: innkeeper text persists (Aries) *o
bug fix: bump multitile only revealed bumped tile (Nabutso) *o
bug fix: clicking invisible multitile => not revealed (Aries) *o
job trainer HUD *
- lets user switch to trainer's job
- option to specialize (if applicable)
- used to learn new abilities from trainer
- taking new job removes all specializations
- button to receive advice from trainer
- trainer for secondary job can swap job to primary
filter aliases for generating forum links (Aries) *o
- valid aliases: :forums:, :bugs:, and :updates:
game/forum information transfer *o
- remote forum login/linkage via Options
--- each character can link with one forum account
--- one forum account can support multiple characters
--- password encrypted and saved/loaded with character
- linked accounts notified of new posts while logged in
--- queries for new posts approximately once every minute
--- links to new posts in forums you are a member of
reduced player threshold to 15 (Dean) o

July 6:
map fix: wall opacity in Cube o
Cube exit may appear in any room *o
more efficient and directed forum updates via linkage *o
forums queries for new posts every 20 seconds *o
- previously once every minute *o

July 23:
specialize in job w/o having to dedicate both job slots (Garral) *
alternate message for disabling forum linkage (Deshawn) *o

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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