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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > February 2011  
February 2011
Grameramera 1:09 AM on February 05, 2011 [ edited by Grameramera at 1:23 AM on 02-24-2011 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
February 4:
Irendi Guardhouse map changes
- guardhouse shifted north slightly
- removed the area immediately west of the guardhouse
- extended the domain west slightly along the mountain

February 16:
bug fix: Skewer hits multitile monster "brain" (Shane) *o
bug fix: Stun knocks back multitile monster via "brain" (PcP) *o
"fistfull" no longer filtered (PcP) *o
- also applies to forums and TRC

February 17:
spell's success rate determined exclusively by caster's armor *o
spell's max effect determined by prof (and also matk for damage) *o
spell's actual effect (damage and/or duration) varies based on *o
- relative height i.e. walls *o
- target's negation status *
- target's mdef and armor *o
- caster's matk *o

February 20:
more CPU-efficient pathfinding *o
construction changes *
- prime resource and click self to bring up build menu
- prime structure and click to site
- anyone can build anywhere (for now)
- platforms can be built without support walls
field of view changes *
- by default, players cannot see past walls
- players can see tiles immediately behind walls in some cases
--- a second wall immediately behind the first
--- a platform immediately behind the wall
--- a stair immediately behind the wall
- players on platforms adjacent to walls can see past the wall
simplified wall icons *

February 23:
items and improvements saved/loaded in most cases regardless of location *
simplified procedure to check whether enemies are nearby *
resources no longer counted on a per-domain basis *
ctrl-click improvement to use primed ability *
removed cookie-cutter building generation *
improvements may be built almost anywhere *
items no longer despawn outside of towns *
disabled inter-domain resource trading *o
removed construction "blocking" check *
alt-click improvement to deconstruct *
option to reduce NPC icon variety *
- faster startup for testing *


_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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