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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > February 2011 |
February 2011 | |||
Grameramera | 1:09 AM on February 05, 2011 [ edited by Grameramera at 1:23 AM on 02-24-2011 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
February 4:
Irendi Guardhouse map changes - guardhouse shifted north slightly - removed the area immediately west of the guardhouse - extended the domain west slightly along the mountain February 16: bug fix: Skewer hits multitile monster "brain" (Shane) *o bug fix: Stun knocks back multitile monster via "brain" (PcP) *o "fistfull" no longer filtered (PcP) *o - also applies to forums and TRC February 17: spell's success rate determined exclusively by caster's armor *o spell's max effect determined by prof (and also matk for damage) *o spell's actual effect (damage and/or duration) varies based on *o - relative height i.e. walls *o - target's negation status * - target's mdef and armor *o - caster's matk *o February 20: more CPU-efficient pathfinding *o construction changes * - prime resource and click self to bring up build menu - prime structure and click to site - anyone can build anywhere (for now) - platforms can be built without support walls field of view changes * - by default, players cannot see past walls - players can see tiles immediately behind walls in some cases --- a second wall immediately behind the first --- a platform immediately behind the wall --- a stair immediately behind the wall - players on platforms adjacent to walls can see past the wall simplified wall icons * February 23: items and improvements saved/loaded in most cases regardless of location * simplified procedure to check whether enemies are nearby * resources no longer counted on a per-domain basis * ctrl-click improvement to use primed ability * removed cookie-cutter building generation * improvements may be built almost anywhere * items no longer despawn outside of towns * disabled inter-domain resource trading *o removed construction "blocking" check * alt-click improvement to deconstruct * option to reduce NPC icon variety * - faster startup for testing * _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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