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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > June 2011  
June 2011
Grameramera 12:56 PM on June 19, 2011 [ edited by Grameramera at 12:28 AM on 06-29-2011 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
reduced base tier 2 & 3 damage to tier 1 levels o
~9X base natural ability prof rate o
--- no longer effected by prof of ability o
global level cap limit "removed" o
monster scaledown effect removed o
reduced exponential health/mana gains o
remove triple stat gains on CC o
~7X base natural EQ prof rate o
--- no longer effected by prof of equipment o
-40% MW ticks for non-thieves o
prof cap at 1.25*level + 8 o
-20% fire/ice spell damage o
-50% base Beefup effect *o
-20% monster drop value o
-50% EQ-based fizzling o
-12.5% RM/RW mana gains o
-25% lit spell damage o
+50% Argo shop value o
-20% EQ block rate *o
+150% experience to prof o
-20% base PC mana o
-10% PVP damage o
-50% experience gains o
-50% PLC rate o
-25% "damage" o
PVP protection status o
- not applied during Siege Mode o
- applied when killed by non-party-member o
- dead PC's protection + 33% penalty per kill o
- 33% protection per death o
- reduced by 1% per real-time minute o
--- except during Siege Mode o
- protection status indicated within Who lists o
- protection o
--- reduced item drop rate o
--- reduced experience losses upon dying o
--- reduced experience losses to killer's party o
- penalty o
--- increased item drop rate o
--- increase experience losses upon dying o
--- increased experience losses to killer's party o
--- able to drop owned/engraved items if >100% penalty o
re-added Ancients o

June 23:
bug fix: sleeping invisi-thieves (Bob) *o
bug fix: all unequipped engraved EQ dropping upon death (Bob) o
X-Magic no longer begins resetting until after all spells have been cast (Shane) *o
"ownership" of fires transfers to last person who fueled via magic (PcP) *o
guards no longer throw PCs into other areas (Tyrael) *o
ability to unengrave other players' equipment (Dean) o
- costs 3X as much as unengraving something of your own o
equipped unengraved items 25% more likely to drop o

June 24:
PvP protection status only incremented when a non-hostile player is killed (Bob) o
attacks on buildings only provide prof experience during Siege Mode o
keys/IPs no longer displayed in interactive ban/who lists *o
hostilities reset after death upon respawn (Bob) *o

June 26:
bug fix: TRC query rate too rapid for BYOND *o
bug fix: PvP damage modifier not applied to cure "damage" *o

June 27:
bug fix: monsters fail to activate NPC AI *
bug fix: 'top-tier' border tiles in improper configurations *
irregular blocks of mid-tier border tiles allowed when adjacent to a higher tier *
attacking doors and improvements no longer gives eq prof experience *o
only gain eq prof experience from mobs when attacking an enemy *o
kingdom ownership of spawn areas and non-domains *
bug fix: NPCs ignore followers of dead PCs o
3 map edits/expansions (Nabutso) o
monster despawning timer *o
- replaces % chance *o
ponies (Deylin) o

June 28:
bug fix: warps placed on top of spacers *
map fix: static cave warp too close to edge of map *
bug fix: no cooldown for monster melee attacks (Cea) o
greatly reduced spell/skill cooldown for monsters (Cea) o
slightly faster monster follow pace (Cea) o
map additions/fixes (Nabutso) o
updated pony text (Deylin) o


_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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