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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > July 2011 |
July 2011 | |||
Grameramera | 1:34 PM on July 02, 2011 [ edited by Grameramera at 11:17 PM on 07-27-2011 ] | (+0/-0) | |
Group: Best Pony Posts: 893 Total: 1255 |
bug fix: pony text (Deylin) o
bug fix: improper dark "fog" application * increased rate of fire fueling by ~20% (Shane) *o area-based darkness * July 3: bug fix: merc AI not recognizing party members for abilities (Deylin) o natural prof rate scales with prof (Shane) *o no EQ prof experience from resource gathering *o no EQ prof experience from PCs *o balanced ability prof rates o July 4: bug fix: spawning outside of home * bug fix: cumulative tile darkening * bug fix: invisi-roads (Daniel Jessee) * bug fix: recolor display char on wrong layer * bug fix: 4 improperly uploaded monster icons * bug fix: QS slots reset on reconnect (Shade Gallant) * bug fix: improper well improvement icon (Daniel Jessee) * bug fix: hard-coded NPC's kingdom status improperly set * bug fix: inanimate objects entering domain trigger hostility checks * removed prof experience scaling * - not needed due to lack of experience dumping * altered fountain icon * July 5: bug fix: spam-click coloration overloading (Farkon) * bug fix: runtime population-spawned NPCs have no kingdom * updated melee "hit" animations (Dean? / Deylin) * balanced armor prof rate (Dean) o July 6: bug fix: Baigan's icon not showing up in text o - technically a BYOND bug that I worked around o gold in excess of level*5000 dropped upon logout or respawn o EQ prof gains cut 50% (except Armor) o abilities prof 4X easier o July 10: excess (>5) unengraved equipment dropped on logout/respawn (Dean) o gold in excess of level*2000 dropped on logout/respawn (Dean) o reduced pony base level, str, def, and mag 50% o mercs no longer respawn with their leaders o more efficient warp parthfinding system * reduced Chakra/Mantra prof effect 50% o undead 30% weaker to light element o recoded custom movement system * only one pony per person o July 11: bug fix: unable to produce resources * bug fix: crash during login/load spawning * bug fix: Blade profs at 10% normal speed (Cea) o bug fix: guards outside domain not saved (Zasha) o bug fix: map status files remain open after use (Cea) o bug fix: can't build on top of felled trees (Relleth) * bug fix: NPCs w/o kingdoms crash eq prof experience gains * bug fix: crash while trying to deconstruct a destroyed improvement * gold in excess of level*2000 dropped on logout/respawn * Chakra/Mantra stamina cost based on max stamina *o +100% Chakra stamina cost (vs current max) *o +50% Mantra stamina cost (vs current max) *o reduced Chakra and Mantra prof effect 50% o randomized duration of NPC chat * +100% Mantra mana recovery *o disabled spawn chests o permachests disabled o July 14: bug fix: give items to dead players (Tea) *o bug fix: ability prof experience required for 1>2 not scaled o prof experience reset on login where old TNP > new TNP o eq prof experience from non-hostile mobs *o +33% Mantra stamina drain *o new Smoke Bomb animation *o -40% Mantra health recovery *o +20% Mantra mana recovery *o removed prof trainers o July 16: Cube: -1 ability prof and -1 EQ prof per death o level >10: -[level/10] ability profs per death o separate eq and ability prof reqs to level o level >20: -[level/20] EQ profs per death o +75% Mantra stamina drain (Tyrael) *o +170% Mantra health recovery (Tyrael) *o rebalanced ability prof rate *o removed experience o auto-leveling o prof allowance *o - limits available prof experience *o - separate for eq/abilities *o - spent as prof experience is awarded *o - granted when monsters spawn *o --- excluding quest spawns *o --- full allowance where level < mon *o --- scales down until zero at level > 5*mon *o July 17: allowance granted to party members at same radius as experience formerly *o prayers reduce gold, item, and prof losses on respawn *o killing monster restores allowance for party (Cea) *o - 40% of amount generated by spawning *o use disguise ability to remove current disguise *o lose lvl/10 profs per death where applicable *o Unmask removed *o July 20: Pray and Meditate function as persistent spells *o - proffing reduces time between ticks *o Refresh behaves like new-Pray/Meditate *o removed prof loss from standard deaths o Beefup converted into spell format *o reduced armor prof rates (Dean) o July 26: bug fix: typo (Relleth) *o PC domain item shops sell food and throwable items (Dean/Deylin) o PC domain shops sell higher quality equipment (Dean/Deylin) o PC domain prof trainers tell you profs, etc (Dean/Deylin) o increased mage armor magic resistance 50% (Dean/Deylin) o increased gold/treasure drop values 20% (Dean/Deylin) o prof allowance scales to 0 at 3*level (Dean/Deylin) o Garland chests moved to Gael's house (Dean/Deylin) o +900% Projectile prof rate for BBs (Dean/Deylin) o military capacity reduced 25% (Dean/Deylin) o can no longer hire guards (Dean/Deylin) o lowered guard levels 20% (Dean/Deylin) o _________________________________________ ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back. ./personal_problem.sh -q > /dev/null 2>&1 & |
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