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Forum Home > Terulia Forum Service: Main > FFO/Terulia Updates > July 2011  
July 2011
Grameramera 1:34 PM on July 02, 2011 [ edited by Grameramera at 11:17 PM on 07-27-2011 ] (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
bug fix: pony text (Deylin) o
bug fix: improper dark "fog" application *
increased rate of fire fueling by ~20% (Shane) *o
area-based darkness *

July 3:
bug fix: merc AI not recognizing party members for abilities (Deylin) o
natural prof rate scales with prof (Shane) *o
no EQ prof experience from resource gathering *o
no EQ prof experience from PCs *o
balanced ability prof rates o

July 4:
bug fix: spawning outside of home *
bug fix: cumulative tile darkening *
bug fix: invisi-roads (Daniel Jessee) *
bug fix: recolor display char on wrong layer *
bug fix: 4 improperly uploaded monster icons *
bug fix: QS slots reset on reconnect (Shade Gallant) *
bug fix: improper well improvement icon (Daniel Jessee) *
bug fix: hard-coded NPC's kingdom status improperly set *
bug fix: inanimate objects entering domain trigger hostility checks *
removed prof experience scaling *
- not needed due to lack of experience dumping *
altered fountain icon *

July 5:
bug fix: spam-click coloration overloading (Farkon) *
bug fix: runtime population-spawned NPCs have no kingdom *
updated melee "hit" animations (Dean? / Deylin) *
balanced armor prof rate (Dean) o

July 6:
bug fix: Baigan's icon not showing up in text o
- technically a BYOND bug that I worked around o
gold in excess of level*5000 dropped upon logout or respawn o
EQ prof gains cut 50% (except Armor) o
abilities prof 4X easier o

July 10:
excess (>5) unengraved equipment dropped on logout/respawn (Dean) o
gold in excess of level*2000 dropped on logout/respawn (Dean) o
reduced pony base level, str, def, and mag 50% o
mercs no longer respawn with their leaders o
more efficient warp parthfinding system *
reduced Chakra/Mantra prof effect 50% o
undead 30% weaker to light element o
recoded custom movement system *
only one pony per person o

July 11:
bug fix: unable to produce resources *
bug fix: crash during login/load spawning *
bug fix: Blade profs at 10% normal speed (Cea) o
bug fix: guards outside domain not saved (Zasha) o
bug fix: map status files remain open after use (Cea) o
bug fix: can't build on top of felled trees (Relleth) *
bug fix: NPCs w/o kingdoms crash eq prof experience gains *
bug fix: crash while trying to deconstruct a destroyed improvement *
gold in excess of level*2000 dropped on logout/respawn *
Chakra/Mantra stamina cost based on max stamina *o
+100% Chakra stamina cost (vs current max) *o
+50% Mantra stamina cost (vs current max) *o
reduced Chakra and Mantra prof effect 50% o
randomized duration of NPC chat *
+100% Mantra mana recovery *o
disabled spawn chests o
permachests disabled o

July 14:
bug fix: give items to dead players (Tea) *o
bug fix: ability prof experience required for 1>2 not scaled o
prof experience reset on login where old TNP > new TNP o
eq prof experience from non-hostile mobs *o
+33% Mantra stamina drain *o
new Smoke Bomb animation *o
-40% Mantra health recovery *o
+20% Mantra mana recovery *o
removed prof trainers o

July 16:
Cube: -1 ability prof and -1 EQ prof per death o
level >10: -[level/10] ability profs per death o
separate eq and ability prof reqs to level o
level >20: -[level/20] EQ profs per death o
+75% Mantra stamina drain (Tyrael) *o
+170% Mantra health recovery (Tyrael) *o
rebalanced ability prof rate *o
removed experience o
auto-leveling o
prof allowance *o
- limits available prof experience *o
- separate for eq/abilities *o
- spent as prof experience is awarded *o
- granted when monsters spawn *o
--- excluding quest spawns *o
--- full allowance where level < mon *o
--- scales down until zero at level > 5*mon *o

July 17:
allowance granted to party members at same radius as experience formerly *o
prayers reduce gold, item, and prof losses on respawn *o
killing monster restores allowance for party (Cea) *o
- 40% of amount generated by spawning *o
use disguise ability to remove current disguise *o
lose lvl/10 profs per death where applicable *o
Unmask removed *o

July 20:
Pray and Meditate function as persistent spells *o
- proffing reduces time between ticks *o
Refresh behaves like new-Pray/Meditate *o
removed prof loss from standard deaths o
Beefup converted into spell format *o
reduced armor prof rates (Dean) o

July 26:
bug fix: typo (Relleth) *o
PC domain item shops sell food and throwable items (Dean/Deylin) o
PC domain shops sell higher quality equipment (Dean/Deylin) o
PC domain prof trainers tell you profs, etc (Dean/Deylin) o
increased mage armor magic resistance 50% (Dean/Deylin) o
increased gold/treasure drop values 20% (Dean/Deylin) o
prof allowance scales to 0 at 3*level (Dean/Deylin) o
Garland chests moved to Gael's house (Dean/Deylin) o
+900% Projectile prof rate for BBs (Dean/Deylin) o
military capacity reduced 25% (Dean/Deylin) o
can no longer hire guards (Dean/Deylin) o
lowered guard levels 20% (Dean/Deylin) o

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
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