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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > Essential Suggestions before PWipe (pp [1] 2)  
Essential Suggestions before PWipe
Dr. Letha 7:54 PM on September 06, 2012 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Proposal:
Drop Frost Dragon and Dark Dragon drop values to the current drop value of Earth Elementals
Reason:
With Ember Wyrms being at 12k health, they are honestly fine as is. People farm Frost Dragons and Dark Dragons to no end, and the fact that Ancient Wizard Star Blades of the **** You I'm OP are stupidly easy to obtain (since Champ dragon drop values restrict what they can possibly drop to like, 7 different pieces of equipment as opposed to every other enemy in the game's ability to spawn anything out of 84394328423 different options). I've experienced the drop values of Earth Elementals, and they seem much more suitable and balanced for the dragon spawns that are currently ridiculously easy to kill and farm.



Proposal:
Make the Profs Required to Level requirement be 5+Level.
Reason:
Leveling up is brokenly easy to do. With this, effort is actually required to be stronger. I can't think of anyone who hasn't had their level-up bar capped since level 6 who isn't at least semi-decent at playing their character and not afking more often than playing.



Proposal:
One character per key. One key per player.
Reason:
As I understand it, FFO is Terulia's testing ground. Terulia only has one character per key. Make it happen on FFO too.

Another reason is that this will prevent Garland farming, since players will only have one character. If they truly want to nolife farm Garlands, then they'll have to delete and recreate their own character over and over again, which, in essence, really wouldn't be much of "farming".



Proposal:
Dr. Letha wrote:
If the prof requirement of an unengraved item on a Newbie character is seven profs higher than their prof for the type of said item, it is dropped upon logout/death. This makes it so that you can't have a free mule instantly without any sort of penalty or worry that their items of godly might will be taken, as well as having to put in effort if you want to use your 'mule'.

Reason:
Muling destroys any purpose of using PC Houses.
Although if the previous "one character per key" rule goes in, muling won't really be an issue.



Proposal:
Buff Army Unit "damage" and HP by 10% and 25%, respectively.
Reason:
Despite popular Blaxco belief, armies really are rather weak. If I can solo a domain as a ninja, regardless of how good of gear I have, then there is seriously a problem with armies. Armies shouldn't take 20 minutes to take down; they should take as much of the siege timer as needed.

To counteract this, increase Siege Timer to 3 hours (8:00 EST to 11:00 EST).



Proposal:
Raise Speed Cap (at the very least, for Ninja).
Reason:
Go away you all are already aware of how badly this needs to go in.


Anything else I missed?


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Dr. Letha 8:04 PM on September 06, 2012 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Oh ya one more thing.

Raise Newbie Island Cap to 19, for the opposite reason as to why it was changed for the Level 20 Hosting. Since the WLC is most-likely going to be 55 again, Newbies should have a higher cap-out to match.



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Hydrocrush 8:05 PM on September 06, 2012 (+0/-0)
Unregistered
Dr. Letha wrote:
Oh ya one more thing.

Raise Newbie Island Cap to 19, for the opposite reason as to why it was changed for the Level 20 Hosting. Since the WLC is most-likely going to be 55 again, Newbies should have a higher cap-out to match.



60-70 cap plz

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Photobucket the wise dragon of FFO
 
Mint 8:06 PM on September 06, 2012 (+0/-0)
Group: Tried to Sleep with a Platypus
Posts: 164
Total: 234
sounds good, aside from the one char thing. i cant choose just one class...

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Exophus 8:11 PM on September 06, 2012 (+0/-0)
Unregistered
Hydrocrush wrote:
Dr. Letha wrote:
Oh ya one more thing.

Raise Newbie Island Cap to 19, for the opposite reason as to why it was changed for the Level 20 Hosting. Since the WLC is most-likely going to be 55 again, Newbies should have a higher cap-out to match.



60-70 cap plz


yes pls.

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Professor 8:12 PM on September 06, 2012 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Dr. Letha:

Frost dragons should just get 20k health to make them take around the same time to kill as embers. Not sure about Dark Dragons, but they could probably go up to 10k health. Champion spawns should get larger increases to stats but keep the same drop rewards. Keeping top tier equipment in the game but requiring a challenge gives a reason to actually keep playing past reaching the level cap.


Not sure how you pulled the numbers for that leveling formula so that'd probably be up to Gaku, but I agree that it's too easy as it is (being permanently at 100% since level 6 without constant training).


One character per key sounds interesting, would be up to Gaku.


Some form of muling on newbie characters needs to be prevented, but domains should be reinforced (stronger armies) to make up for this. Domains aren't meant to be able to be destroyed by any random team of players. They're supposed to require an army of players that know what they're doing to take down.


As for ninja:
As for how I'd solve this, I would make it so that ninja is at least slightly faster than other classes and maybe reduce some of their damage. In addition, the Sneaky Bastard Mode of ninja should be made useful again. To do this I suggest:
- Making disguises unable to be scried, as before
- Removing ninja from being unmasked upon death, but keeping the ability to be unmasked if both are in OW state
- Effectively pretenting (newbie) muling but increasing army strength a bit so that domains have clear advantages and their buildings are used as intended
- Disenchant being fixed or changed if Gaku insists it "works as intended"


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Niten 8:27 PM on September 06, 2012 (+0/-0)
Group: Members
Posts: 51
Total: 55
speed modifier on boot suffixes for all classes the same. since masters/ninjas have that slight increase anyways

lower what you can attain at shops
makes finding lower level things more irrelevant.

i approve with dragon drops decreasing.

give ninjas more dodge rate... maybe






_________________________________________
Niten has died at the hands of Knight!
Hekate casts Life on you!
Hekate has died at the hands of Mr Bob!
Kumano has died at the hands of Hashmal!
Black Wizard has died at the hands of Niten!
Niten says: I SHALL FIGHT BWAHAHAHAHAHA.
Hashmal casts Lit 2 on you!
Niten has died at the hands of Hashmal!
Hashmal has died at the hands of Hashmal!
 
Iris 8:29 PM on September 06, 2012 (+0/-0)

Group: Members
Posts: 124
Total: 153
Readd in Earth Elementals and Darkies

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Arcansileas 8:32 PM on September 06, 2012 (+0/-0)
Group: Members
Posts: 6
Total: 6
Can chakra and mantra get a fix? I would like if the healing would scale by a slight ammount as you continue and no I won't wear cure gear... that will just kill me -.-

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Niten 8:42 PM on September 06, 2012 (+0/-0)
Group: Members
Posts: 51
Total: 55
chakra i say could be changed, mantra is fine.

_________________________________________
Niten has died at the hands of Knight!
Hekate casts Life on you!
Hekate has died at the hands of Mr Bob!
Kumano has died at the hands of Hashmal!
Black Wizard has died at the hands of Niten!
Niten says: I SHALL FIGHT BWAHAHAHAHAHA.
Hashmal casts Lit 2 on you!
Niten has died at the hands of Hashmal!
Hashmal has died at the hands of Hashmal!
 
Goddess 10:46 PM on September 06, 2012 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
Buff durability of armor by 100%

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Legendary Blax 11:04 PM on September 07, 2012 (+0/-0)
Unregistered
Professor wrote:
reply to Dr. Letha:

Frost dragons should just get 20k health to make them take around the same time to kill as embers. Not sure about Dark Dragons, but they could probably go up to 10k health. Champion spawns should get larger increases to stats but keep the same drop rewards. Keeping top tier equipment in the game but requiring a challenge gives a reason to actually keep playing past reaching the level cap.


Not sure how you pulled the numbers for that leveling formula so that'd probably be up to Gaku, but I agree that it's too easy as it is (being permanently at 100% since level 6 without constant training).


One character per key sounds interesting, would be up to Gaku.


Some form of muling on newbie characters needs to be prevented, but domains should be reinforced (stronger armies) to make up for this. Domains aren't meant to be able to be destroyed by any random team of players. They're supposed to require an army of players that know what they're doing to take down.


As for ninja:
As for how I'd solve this, I would make it so that ninja is at least slightly faster than other classes and maybe reduce some of their damage. In addition, the Sneaky Bastard Mode of ninja should be made useful again. To do this I suggest:
- Making disguises unable to be scried, as before
- Removing ninja from being unmasked upon death, but keeping the ability to be unmasked if both are in OW state
- Effectively pretenting (newbie) muling but increasing army strength a bit so that domains have clear advantages and their buildings are used as intended
- Disenchant being fixed or changed if Gaku insists it "works as intended"


Not a random team? More of a army of players? Dude, do you not know, there are only FEW that play this game considering it's NOT on the HUB. So with that being said, you're speaking to buff YOUR side up more. So leave army AS is....Gawd....look at the player base before going all suggesty!.


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Shane 11:32 PM on September 07, 2012 (+0/-0)
Group: King of the Bidoofs
Posts: 1146
Total: 1856
Legendary Blax wrote:
So with that being said, you're speaking to buff YOUR side up more.


So are you claiming that BlaxCrew won't partake in using Domains whatsoever?

You often complain about the unfairedness of updates or suggestions but the fact is you're free to take advantage of most if not all of the changes - that is, assuming you were able to somehow adapt your playstyle.

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SMUG.MOMENTAI
 
Professor 11:33 PM on September 07, 2012 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Shane:

Exactly. There definitely should be clear disadvantages to playing the "Terrorists with no home" in the game. As of right now, that playstyle has the advantage.

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Exophus 11:35 PM on September 07, 2012 (+0/-0)
Unregistered
Professor wrote:
reply to Shane:

Exactly. There definitely should be clear disadvantages to playing the "Terrorists with no home" in the game. As of right now, that playstyle has the advantage.


Readd sciences.

Bam.

Incentive to maintain a domain.

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Iris 11:55 PM on September 07, 2012 (+0/-0)

Group: Members
Posts: 124
Total: 153
Well for reals One thing i actually suggest would be getting the amount of gold you get for shopping items, the cap that is increased from 20k to atleast 50k its sad seeing people shop epic gear because they cant use it and getting the same exact amount as something lesser

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Niten 12:03 AM on September 07, 2012 (+0/-0)
Group: Members
Posts: 51
Total: 55
lol no, i dont care how epic it is.

_________________________________________
Niten has died at the hands of Knight!
Hekate casts Life on you!
Hekate has died at the hands of Mr Bob!
Kumano has died at the hands of Hashmal!
Black Wizard has died at the hands of Niten!
Niten says: I SHALL FIGHT BWAHAHAHAHAHA.
Hashmal casts Lit 2 on you!
Niten has died at the hands of Hashmal!
Hashmal has died at the hands of Hashmal!
 
Professor 12:03 AM on September 07, 2012 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
Inflation, etc. Couldn't find Gaku's own post saying the exact same thing because forum search function.

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Grameramera 12:12 AM on September 07, 2012 (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
say experience during siege?

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Iris 12:14 AM on September 07, 2012 (+0/-0)

Group: Members
Posts: 124
Total: 153
Grameramera wrote:
say experience during siege?

Dat

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