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Forum Home > Terulia Forum Service: Main > FFO/Terulia Bug Reports > something related to magic resistance (pp 1 2 [3])  
something related to magic resistance
Shane 10:03 PM on March 27, 2011 (+0/-0)
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Sai So Beast wrote:
i disagree and this is why

my WW can solo tristram and his magic defense and attack isnt even half of someone like reaps



Baseless claims.

Stop posting in my thread.

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SMUG.MOMENTAI
 
Goddess 10:04 PM on March 27, 2011 (+0/-0)
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reply to Sai So Beast:

Tristram doesn't have palisades...from what I saw a bit ago.

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Sai So Beast 10:05 PM on March 27, 2011 (+0/-0)
Unregistered
telling you that you suck would be pointless since you should already have realized yourself


I am telling you that everything that is inconvenient for you doesnt need a nerf

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Shane 10:05 PM on March 27, 2011 (+0/-0)
Group: King of the Bidoofs
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reply to NolynnatrixLestrange:

Tristram does have palisades. It is a slight modification of Dean's original plan with a few changes to design to create more space and palisades so that PCs can readily attack anyone trying to enter the place.

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SMUG.MOMENTAI
 
Shane 10:06 PM on March 27, 2011 (+0/-0)
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reply to Sai So Beast:

Stop posting in my thread, and stop attempting to claim that we suck. The mechanic is horribly unbalanced, which is what needs attention to be brought to.

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SMUG.MOMENTAI
 
Goddess 10:07 PM on March 27, 2011 (+0/-0)
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reply to Thorshane Rowle:



I haven't bothered to look because it's not my top priority yet. ;) Maybe I'll take a look later.


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Sai So Beast 10:08 PM on March 27, 2011 (+0/-0)
Unregistered
modified magic defense on armor works for you as well

just because your attacking a capped bw in full sage + doesnt meen you gotta cry


IF you want me to stop posting, blacklist me, an fast

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Magnus Sforzando 10:12 PM on March 27, 2011 (+0/-0)

Group: Straightest Man on FFO
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Bud, Try being in full archwizard, or pretty close to it. Which I am, and I still am not taking anywhere near that low amount of damage. It's CLEARLY the wall. Since WE ALSO did not have this problem doing such NEGLIGIBLE damage while running around argo.

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deanbad 10:14 PM on March 27, 2011 (+0/-0)

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Anyone care to provide some intelligent feedback on the problem?

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Goddess 10:15 PM on March 27, 2011 (+0/-0)
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Deancro Malfoy wrote:
Anyone care to provide some intelligent feedback on the problem?


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Magnus Sforzando 10:16 PM on March 27, 2011 (+0/-0)

Group: Straightest Man on FFO
Posts: 563
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Sai, can you not read? This is not about Army units. I Can blow them to hell and back again. This about pc characters. This whole topic has been about armor, pc characters and walls. In fact, I only saw army units mentioned one time, when you were attempting to brag and stroke your own ego concerning rangers, which anyone with half of a brain can tank because they cant do more than 50 damage a shot. Unless you have something constructive to post in this topic about armor, pc characters or walls, Get out and stop posting.

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Draven 10:20 PM on March 27, 2011 (+0/-0)

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Sai is blacklisted. Two weeks.

Keep flaming/harassment out of public forums. Especially for bug report threads.

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JeebsLuvsPie 10:36 PM on March 27, 2011 (+0/-0)

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Scans can be wrong sometimes.



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Goddess 10:37 PM on March 27, 2011 (+0/-0)
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Highly doubting my scan was wrong when it's proffed at like 50.


Especially THAT drastically wrong.

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Magnus Sforzando 10:40 PM on March 27, 2011 (+0/-0)

Group: Straightest Man on FFO
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Even if that's true, It's unlikely that it would be that drastically wrong on two players one right after the other. I was having the same problem on Sasha, as well as Hashmal.

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deanbad 10:41 PM on March 27, 2011 (+0/-0)

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What jeebs brought to the discussion.

LULULUL jk jeebs ily + notaflame!

On a more serious note, that's not the point. Regardless of if the scan was correct or not we were constantly hitting double digit damage max against the players on the wall not matter what elements we used.

I don't know how much more it needs to be complained about until the naysayers actually acknowledge there is in fact a problem.




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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Rarity 6:39 AM on March 28, 2011 (+0/-0)
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walls give defenders a helping hand, imagine, your attacking a town, it has a wall, your on the ground, you try attacking up onto the wall, even with magic, the wall will probably guard the archers/mages on the wall, meanwhile they throw FIERY DEATHS FROM THE HEAVENS upon you, to be honest palisades are the only reliable domain defence

the reason this is an issue, is because you lost, if you didnt, you wouldnt care, if it was us attacking your domain or something, and you won, it'd all be good, also palisades botch cure to hell unless your on it with them

palisades actually make sense if you think about it

also, palisades DONT REDUCE PHYSICAL DAMAGE get rocks/javs or bows to hit him them, work AROUND the defence of the other players, dont whine cause mages FOR ONCE cant own the **** outta someone, the palisades now make having that strung pincer and those javs worthwile, or that cougar necklace and that bow real nice

gives melees a reason to come to siege, its not like "ill get my bw so we have 10 bws attacking a domain backed by 2 wws and a rw

no, now just bring ninjas and knights or, if anyone really works on projectile, and wears light gear, you can have a beastly master(who FYI are the best with projectiles, if you put in the effort) come beastin a great bow or something, to hit the people on the wall for much more dmg then your mages

there are ways around it, dont just nerf the main way to defend a domain cause you lost

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deanbad 10:41 AM on March 28, 2011 (+0/-0)

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Po wrote:
also, palisades DONT REDUCE PHYSICAL DAMAGE get rocks/javs or bows to hit him them, work AROUND the defence of the other players, dont whine cause mages FOR ONCE cant own the **** outta someone, the palisades now make having that strung pincer and those javs worthwile, or that cougar necklace and that bow real nice


This would be SOMEWHAT feasible if the armor glitch did not exist however a good deal of you guys are walking around with full heavy with a decent mres bonus. Also implying throwing weapons are a feasible means of attacking over a long prolonged period of time (sieges). You'd run out of throwing items before a mage would run out of ethers and to top it off throwing items aren't available in shops and even with a full set of dex gear on and a high tier bow you're not going to be dishing out enough damage with bows to be effective. If anything you get a ****ing mexican stand off where you guys won't come out or come close enough to get hit by the bows while we stay far enough back to where we won't get hit by spells.

Also, if you knew what you were talking about then you would have suggested a strung pincer for use with a bow. It's true that projectile and throwing weapons are primarily influenced by dexterity but the dex bonus awarded by a cougar necklace does not increase damage more than the str bonus awarded by a strung pincer.

Furthermore, under the current circumstances in order to attack directly with melees we would need to abuse the mres bug as well.

Po wrote:
the reason this is an issue, is because you lost, if you didnt, you wouldnt care


Implying we would have magically known to report a bug if we didn't somehow see it for ourselves and that since we were on the wrong end of the spectrum (defense vs offense) that we're making the suggestion because we lost. Derp derp?

The domains were easily defended before the broken update. In case you don't remember we were managing to defend over half the game against your whole crew with half the forces your side had and with being spread out over the whole game.

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Sarmo 11:09 AM on March 28, 2011 [ edited by Grameramera at 1:30 PM on 03-28-2011 ] (+0/-0)

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I think the reason for this thread's creation is irrelevant, as the fact remains that this has still been brought up. If there's a problem then it should be addressed.

I tried hopping on to test and Sai helpfully demonstrated the difference in magic defense regarding elevations as well as giving me a quick rundown on how he believes it works. According to him, your and your opponent's current elevation acts as a multiplier of your magic defense, "ground VS stairs" increases it by 2 and "ground VS palisade" itself increases it by 3. Sai said that this effect has been in the game for quite a while, but the armor bug I reported a while back has apparently thrown everything out of whack with the ridiculous magic defense boost that then gets applied to the elevation modifiers.

On it's own, I don't know if the palisade magic defense is too strong or not since I don't participate in domain warfare, but I think it would be a mistake to nerf the palisade effect before fixing the armor bug. If the armor one is taken care of, then the palisades can be looked at on their own without the results being perverted by abnormal numbers.

Gaku: tl;dr. no obvious bug cited, and insufficient data to isolate in any case. i.e. "bad bug report"

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