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Forum Home > Terulia Forum Service: Main > FFO/Terulia Bug Reports > something related to magic resistance (pp [1] 2 3)  
something related to magic resistance
Shane 9:01 PM on March 27, 2011 (+0/-0)
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Between the original Scan on Hashmal and Minuet's death, he did not change any gear, as shown by these three pictures.







So then, Minuet's Light does:



Many elements were used on Hashmal and none of them broke three digits, whether or not he was weak to them. The best I can presume about this issue is that it is related to the magic armor bug, which is a known issue and has been reported and bumped on multiple occasions.

Either way, there's definitely something buggy going on.

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Magnus Sforzando 9:14 PM on March 27, 2011 (+0/-0)

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Even in regards to his resistance to fire and water, I still only managed to do about 80 or so. But then I again Im not really sure about the antis he had, except for anti earth. On the converse it also says that Sasha is extremely weak to dark, and my dark 3 never did more than 80 or points of damage to her.

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Sai So Beast 9:16 PM on March 27, 2011 (+0/-0)
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reply to Thorshane Rowle:

your so smart, attacking someone on palisades and expecting high damage

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Magnus Sforzando 9:17 PM on March 27, 2011 (+0/-0)

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Unless there was a recent update to palisades lowering damage, it's bugged. Palisades as I understood only served to increase the fizzle rate.

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Sai So Beast 9:19 PM on March 27, 2011 (+0/-0)
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not the fizzle rate, magic defense

magic defense no longer determines fizzle rate, and reduces magic damage much more than before

GG you got ownt by a black man

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Magnus Sforzando 9:20 PM on March 27, 2011 (+0/-0)

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Armor and palisades are not the same.

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Shane 9:20 PM on March 27, 2011 (+0/-0)
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Sai So Beast wrote:
reply to Thorshane Rowle:

your so smart, attacking someone on palisades and expecting high damage


So extremely weak to light = 80 damage.

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SMUG.MOMENTAI
 
Sai So Beast 9:21 PM on March 27, 2011 (+0/-0)
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reply to Reguchris Black:

yes but it works the same way now

palisades have ALWAYS increased m def, the m def stat works differently now

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Sai So Beast 9:22 PM on March 27, 2011 (+0/-0)
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reply to Thorshane Rowle:

Yes, on palisades

Plus Dawn sux and prolly has ****ty ass light

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Shane 9:22 PM on March 27, 2011 (+0/-0)
Group: King of the Bidoofs
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Sai So Beast wrote:
reply to Reguchris Black:

yes but it works the same way now

palisades have ALWAYS increased m def, the m def stat works differently now


which is the bug.

extremely weak to light = 80 damage.

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SMUG.MOMENTAI
 
Shane 9:23 PM on March 27, 2011 (+0/-0)
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Sai So Beast wrote:
reply to Thorshane Rowle:

Yes, on palisades

Plus Dawn sux and prolly has ****thank you ass light


I was the one that Lighted Hashmal who was extremely weak to light for 80 damage.

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SMUG.MOMENTAI
 
Sai So Beast 9:25 PM on March 27, 2011 (+0/-0)
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reply to Thorshane Rowle:

it isnt a bug since fizzle rate is now based on the caster only m def cant increase fizzle rate instead it reduces magic damage

palisades increase your m def by **** tons and im pretty sure the increase is based on your chars m def itself

hashmal is a capped BW

its not hard

its simple if I can understend it

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Magnus Sforzando 9:25 PM on March 27, 2011 (+0/-0)

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spell's actual effect (damage and/or duration) varies based on *o
- relative height i.e. walls *o

I stand correced. In which case There is no way that a character who dark would do around 300-400 under normal circumstances, who is also now extremely weak to it, so figure it goes up another 100 points or so, that palisades should reduce damage THAT drasticly, and if thats the case it should be fixed to reduce damage less.

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Sai So Beast 9:25 PM on March 27, 2011 (+0/-0)
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Thorshane Rowle wrote:
Sai So Beast wrote:
reply to Thorshane Rowle:

Yes, on palisades

Plus Dawn sux and prolly has ****thank you ass light


I was the one that Lighted Hashmal who was extremely weak to light for 80 damage.


you have ****ty light too
it was a joke all light is ****ty now
plus your WW has a chronos so its not even strong compared to other wws light

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Shane 9:25 PM on March 27, 2011 (+0/-0)
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extremely weak to light

light 2 did 80 damage

I'm not sure how you don't understand the issue with this.

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SMUG.MOMENTAI
 
deanbad 9:27 PM on March 27, 2011 (+0/-0)

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If this is related to

spell's actual effect (damage and/or duration) varies based on *o
- relative height i.e. walls *o


then the damage reduction needs to be reduced.

There's no way a spell that is doing increased damage due to elemental extreme elemental weakness should be doing such a low amount of damage.



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Sai So Beast 9:27 PM on March 27, 2011 (+0/-0)
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Reguchris Black wrote:
spell's actual effect (damage and/or duration) varies based on *o
- relative height i.e. walls *o

I stand correced. In which case There is no way that a character who dark would do around 300-400 under normal circumstances, who is also now extremely weak to it, so figure it goes up another 100 points or so, that palisades should reduce damage THAT drasticly, and if thats the case it should be fixed to reduce damage less.


i would think it would do 200-300 to hashmal.. extremely weak to light doesnt mean full dark gear, it means 2-3 pretty okay/good peices of unholy

plus raro has a chronos and light got ass nerfed, so yea

plus its a capped BW with high base m def

plus wall bonus is based on your m def previously to steppin on it if i remember rite

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Dawn 9:27 PM on March 27, 2011 (+0/-0)

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Sai So Beast wrote:
reply to Thorshane Rowle:

Yes, on palisades

Plus Dawn sux and prolly has ****thank you ass light


I'm pretty sure no one is wanting to discuss this matter with you. Plus, for the record, my light spells are capped except for L3, which is 45.

Either way the situation goes, 80 damage is insignificant for players who are proffed well.

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Shane 9:28 PM on March 27, 2011 (+0/-0)
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Sai, please stop posting in my thread.

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Sai So Beast 9:29 PM on March 27, 2011 (+0/-0)
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consider that if he is on a palisade my wws light does like, 30s to him so this makes sense since elemental weakness is the last thing multid into it


30 damage x3 from weakness is different than

200 damage 3x then divided by how much the wall defense is

but ele gear gets multid last which is why this happens

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