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May 2010 Updates Discussion
DeshTheWraith 2:37 PM on May 13, 2010 (+0/-0)

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Is the removed death sickness just temporary to make testing easier and going to be re-implemented at some point?

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
deanbad 3:10 PM on May 13, 2010 (+0/-0)

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No longer needed for the following reasons:
-can't attack kingdom members
-pvp flagging system
-no more life

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
DeshTheWraith 3:44 PM on May 13, 2010 (+0/-0)

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Ah, good stuff.

_________________________________________
Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
JeebsLuvsPie 5:18 PM on May 13, 2010 (+0/-0)

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Death sickness was implemented to prevent people from suicide bombing domains, this was also before you could delevel.

My concern without having DS is the fact that if a kingdom is under attack players can just keep on respawning and have no negative consequences.

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deanbad 5:56 PM on May 13, 2010 (+0/-0)

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That issue is already under consideration and we've got an idea or so regarding how to handle it.

_________________________________________
"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
DeshTheWraith 9:52 PM on May 13, 2010 (+0/-0)

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I would think experience, gold, item losses would be enough. If anything they'd run outta items and be unable to sustain the attack, right?

_________________________________________
Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Cea 4:43 PM on May 14, 2010 (+0/-0)

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DeshTheWraith wrote:
I would think experience, gold, item losses would be enough. If anything they'd run outta items and be unable to sustain the attack, right?

sustain the defense*

But yeah, as long as something is lost, people will falter in fighting or give up sooner or later.

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
 
deanbad 1:06 AM on May 21, 2010 (+0/-0)

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Currently working out equipment weight. Should be finished sometime tomorrow.

Just a heads up in case anyone thought stamina was bugged again.



_________________________________________
"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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