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Blind | |||
deanbad | 11:45 AM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
As is, the only reason to prof blind is to get scry.
Proffing only increases the cost of blind (I'm pretty sure it doesn't affect intensity or duration). I think with higher prof blind should be treated like poison, meaning you'd need more than one eye drop to cure it, and more than one lamp (depending on the prof level). Either that or the intensity of blind should be increased. Maybe a combination of both? _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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DeshTheWraith | 1:57 PM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
Pretty sure I mentioned this a while back. So I have to agree with Dean. Takes multiple eyedrops, a low level blind barely darkens your screen while a powerful one makes it impossible to see. Lamps should only clear your screen up to the range of light (with there being a threshold of lit tiles giving full visual recovery), eye drops should clear about...say 4 (square) tiles of your screen so that it takes multiple eye drops to remove a powerful blind, but a mid-level one it will clear enough for you to function.
Should also wear off at a gradual rate, naturally. With the rate being based on (you guessed it) blind prof. Also...the dexterity drop is pretty negligible no matter what the prof is apparently. Would be nice if it actually affected hit rate so it was more useful beyond pissing someone off and wasting their eye drops. As the darkened area is cleared up, dexterity should return proportionately. Just my take on the idea, either way any aspect of this being put in is a big improvement to an otherwise useless spell. _________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Aries | 1:57 PM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
I agree with this, make it so potent that you can't use eyedrops on yourself at the really high profs. Okay, that's kind of an exaggeration, but it does need a bit of a boost. It does come in handy, but using it on a monster which is all-seeing and fueled strictly by AI makes it useless in PvE.
At the same time, we don't want it to become a serious annoyance where being blinded makes it completely impossible to hit anything. Eye drops are rather expensive. _________________________________________ Censorshit is a bitch.
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deanbad | 3:47 PM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
You should still be able to use eye drops. It'll just take more than one depending on the prof of the blindness.
_________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Locke | 9:35 PM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
I totally agree with this topic. Blind is far less useful than other spells and only a minor annoyance at this point.
_________________________________________ Signatures are SO last decade.
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Aries | 10:28 PM on October 31, 2009 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
Locke wrote:
I totally agree with this topic. Blind is far less useful than other spells and only a minor annoyance at this point. Most ailments are simply an annoyance in games these days. Ever played Final Fantasy 2 (I salute anyone who completed that abomination)? Getting poisoned in that means "Woohoo! I can cap Cure in an hour!", since it deals a single point of damage. Lunar 2? You better sort that poison or you're royally ****ed. That's the kind of thing we need, where not dealing with an ailment just makes it get worse and worse until it goes from a nuisance to "Oh **** eye drops eye drops!" _________________________________________ Censorshit is a bitch.
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Lumino | 12:17 AM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 109 Total: 296 |
It would seem simple enough, just mirror the relation between Poison/Pure/Antidotes.
Usually it only takes one, but if your prof is low or the ticks are high, one may not be enough. It could be the same way with blindness, the worst being they can only see one tile away. _________________________________________ Great minds discuss ideas; Average minds discuss events; Small minds discuss people.
-Eleanor Roosevelt |
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Darlute | 2:28 AM on November 01, 2009 | (+0/-0) | |
Group: FFO Admin Posts: 194 Total: 552 |
i find blind pretty useful when mixed in with other things. other than that yeah i think it could use a buff
_________________________________________ Corporate D.M
Killing FFO, one quack at a time ;) |
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DeshTheWraith | 9:55 AM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
Aries wrote:
Most ailments are simply an annoyance in games these days. This isn't FF2, blind and lock are minor annoyances, every other status on FFO is nearly GG. Zerk, Fear, Sleep, etc... Worsening poison and blind spells would be super over powered at some point, then it'd have to get nerfed. The problem with that is, blind and poison are the ONLY ailments in the game that can be rid of by the afflicted player. You have to wait the rest out or get an esuna from a nearby WW who even HAS the spell, and a lot seem to be missing that by the way. Along with the fact that any other status can't really get worse if you know what I mean. Like...you can't be MORE berserk to be honest. _________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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deanbad | 10:27 AM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
Well, poison does damage and still takes multiple uses of antidote to cure.
Blind never intensifies with proficiency. Just making it so it takes multiple eye drops depending on how strong the blind is and making it so lamp cures it based on proficiency of lamp vs proficiency of blind would be good enough. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Nabutso Zaih | 10:32 AM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 186 Total: 489 |
DeshTheWraith wrote:
Aries wrote:Most ailments are simply an annoyance in games these days. Blind and Lock aren't "status spells". "Status spells" are the spells you get from the normal elemental wheel. All status spells are affected by enchantment resistance. Blind and Lock have no enchantment resistance. But I do agree it needs a buff of some sort. Although blindzerk is the best thing in ffo already. _________________________________________ |
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Cea | 11:13 AM on November 01, 2009 | (+0/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
I'm pretty sure mobs spamming blind is already annoying. If we have to start using 2 or 3 eye drops to cure blind no one will fight images/shades/shadows etc. You all seem to forget that's all these mobs cast.
I like the idea of blind covering more of the screen at higher profs and don't get why it's already like this but again, 2 eye drops per blind when mobs love spamming it? Oooookay. edit: what how does blind not have a tolerance? I wait for blind to naturally wear off just because of this _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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Locke | 11:33 AM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
Maybe we should give it tolerance, or make those mobs cast it less. At least the ones on Newbie Island anyway, I think if the ones in the higher level places still had it, that would be fine.
_________________________________________ Signatures are SO last decade.
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Aries | 4:00 PM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 235 Total: 708 |
Locke wrote:
Maybe we should give it tolerance, or make those mobs cast it less. At least the ones on Newbie Island anyway, I think if the ones in the higher level places still had it, that would be fine. The ghost monsters outside of Ald at night are total pricks for using Blind like an FFXII gambit. _________________________________________ Censorshit is a bitch.
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DeshTheWraith | 5:53 PM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 341 Total: 963 |
Yeah Locke we've suggested that millions of times. I even posted some SS's of how retarded it was...but it's been ignored everytime :(
_________________________________________ Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=( |
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Locke | 6:26 PM on November 01, 2009 | (+0/-0) | |
Group: Members Posts: 732 Total: 1964 |
I think they're fine as-is, but if Blind gets a buff, those mobs should use it less.
_________________________________________ Signatures are SO last decade.
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Sinsie | 7:23 PM on November 01, 2009 | (+0/-0) | |
Group: Once Stabbed A Pony Posts: 232 Total: 682 |
If blind doesn't get more effective as it's raised, then I can agree with giving it some form of boost. But if you do you have to start making it count for enchantment resistance so that it'll at least be bearable when fighting monsters. Blind is an awesome spell and I'm surprised it's not used more often, but giving people a built-up resistance to it overtime wouldn't nerf it to uselessness either.
Let's be practical here. _________________________________________ |
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