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Cursor
Rem 11:08 AM on October 06, 2009 (+0/-0)
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Posts: 6
Total: 79
My suggestion is to simply change the cursor in the game, maybe make it turn red when its over an enemy so your not always missclicking and running all over the place, or maybe make it look like a target through a scope, with the center changing color when its over something you can click, different colors for different functions, if your hostile to someone it would be red etc..

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DeshTheWraith 12:31 PM on October 06, 2009 (+0/-0)

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Dunno how viable this would be to code but that'd be pretty cool. Green to hit a friendly with like a cure or buff, blue to pick up an item, white to move etc...

I don't think it's completely necessary though.

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Haze wrote:
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Grameramera 12:57 PM on October 06, 2009 (+0/-0)
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Posts: 893
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Mouse processing is particularly laggy in BYOND; I don't think this would work well.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Raidon 8:38 PM on October 06, 2009 (+0/-0)
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Well then, get creative and invent a way to streamline it.

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Nabutso Zaih 8:45 PM on October 06, 2009 (+0/-0)
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Because Gaku is a BYOND dev, right?

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Locke 8:58 PM on October 06, 2009 (+0/-0)
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Raidon wrote:
Well then, get creative and invent a way to streamline it.


Stupidest post you've made yet.

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Signatures are SO last decade.
 
Sinsie 9:13 PM on October 06, 2009 (+0/-0)

Group: Once Stabbed A Pony
Posts: 232
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If it would cause anymore lag than there already is, I'd rather it not be implemented. My computer loses control of my character easily enough as it is and I know some other people have the same problem.

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Raidon 9:49 PM on October 06, 2009 (+0/-0)
Unregistered
Locke wrote:
Raidon wrote:
Well then, get creative and invent a way to streamline it.


Stupidest post you've made yet.

Do you know anything about programming?
No? Then shut the **** up.
To advance in programming, you have to find ways to make things happen. People who used the original C weren't modifying C, they were working within its parameters, and figuring out ways to make things work better. You know those mother ****ers that made Wolfenstein 3D and Doom? They made figured out how to make that **** run 3D without having slow down. That's because they were good at that ****, and they figured it out before anyone else.

Holy ****, didn't Gaku make an (albeit glitchy) 3D rendered Byond game? How many of those do you see going around Byond?

He's good at this ****. If he tries, he can figure out how to make it work better.

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Sinsie 9:51 PM on October 06, 2009 (+0/-0)

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You completely missed the point. I wonder if you ever get so embarrassed of yourself that you just stop posting for awhile, because this would be one of those times.

Also for future reference no flaming, even if censored.

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Raidon 9:55 PM on October 06, 2009 (+0/-0)
Unregistered
What point? The point that I believe that Gaku could figure out a way to make mouse processing that isn't laggy? Are you missing the point? Are you telling me it's completely impossible? Are you telling me that you don't think a skilled programmer could figure out a way to make it work? Do you know the subject matter in which you are talking about?

I think he CAN do it. It's up to him weather he tries or not.

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Garral 10:02 PM on October 06, 2009 (+0/-0)

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The problem is in BYOND's architecture, you amatuer. Obviously if you knew half as much about programming as you imply that you know, you would realize that BYOND code is not so much a programming language as it is a script to make BYOND do what you want it to, and the architecture itself cannot be tricked to work any better than it already does.

In short: Shut the **** up, Jeff, you have no grasp of the situation as usual.

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Locke 10:49 PM on October 06, 2009 (+0/-0)
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I'm not a programmer yet, but I'm learning how to be one and I'm learning a lot, and yes I know how programming works and that its a programmer's job to overcome obstacles. Hence why programmers exist and you don't just go online and find a code for what you want.

Way to completely miss the point, though. Must be off your meds today or something, you're usually not this bad.

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Signatures are SO last decade.
 
Raidon 9:58 PM on October 20, 2009 (+0/-0)
Unregistered
obj
Default
mouse_over_pointer = MOUSE_INACTIVE_POINTER
Over_Pointer
mouse_over_pointer = MOUSE_ACTIVE_POINTER

client
mouse_pointer_icon = 'Mouse.dmi'

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Cea 10:12 PM on October 20, 2009 (+0/-0)

Group: Not a Stupid Title
Posts: 850
Total: 1990
Raidon wrote:
obj
Default
mouse_over_pointer = MOUSE_INACTIVE_POINTER
Over_Pointer
mouse_over_pointer = MOUSE_ACTIVE_POINTER

client
mouse_pointer_icon = 'Mouse.dmi'

u are so pro

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
 
Raidon 8:48 AM on October 21, 2009 (+0/-0)
Unregistered
Look at it in quote and it tabs correctly. And it works without lag. Try it.

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Grameramera 10:56 PM on October 24, 2009 (+0/-0)
Group: Best Pony
Posts: 893
Total: 1255
Raidon wrote:
obj
Default
mouse_over_pointer = MOUSE_INACTIVE_POINTER
Over_Pointer
mouse_over_pointer = MOUSE_ACTIVE_POINTER

client
mouse_pointer_icon = 'Mouse.dmi'



This doesn't take their enemy status into consideration, meaning it's moot.

_________________________________________
ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Exophus 1:46 AM on October 25, 2009 (+0/-0)
Unregistered
raidon wrote:
Look at it in quote and it tabs correctly. And it works without lag. Try it.


Of course if you run it in a little test environment it wouldn't lag but try it in a large game like FFO and see how it goes.

And needless to say it since Gaku already did, but it really doesn't do what the suggestion says.

Then there's the whole "finding a way to make it process without being laggy" thing. There aren't a whole lot of ways to change cursors in BYOND, bud.

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Locke 2:26 AM on October 25, 2009 (+0/-0)
Group: Members
Posts: 732
Total: 1964
Its a nice idea in theory, but it just isn't worth it.

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Signatures are SO last decade.
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