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Rapid Strike
Professor 9:39 PM on June 17, 2011 [ edited by Grameramera at 10:30 PM on 06-22-2011 ] (+0/-0)

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Posts: 511
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Since there's going to be a pwipe and we're addressing issues all at once, I'd just like to add that Rapid Strike against multitiles still isn't working as it should (I believe you marked that topic as fixed before). If the target tile of the mob is being attacked, and then the mob moves from that tile but is still in range, Rapid Strike is still stopped. Here is the previous post for reference:
Ok so I tested it for real this time, and here's what I think.
Its actually not random, its any of the two tiles on the side of the mob that you can reach. I am not sure if this intentional, but it is really annoying :P
If that much IS intentional, there's another part to it.
(This part is theoretical because I can't control mobs to reproduce this at will): If you are RSing a tile on a multitile mob, and it moves so that that tile is out of your reach, you stop and begin cooldown. For example if you are RSing the southeast tile and you are one space east of it ("o" is the targetted tile, ☺ is me)

xx
xo ☺

then the mob moves like so


xx
xo

you would stop attacking.
This is really annoying but again, I'm not sure if this was intended to happen (or if this is even true, but I know something causes me to stop mid RS while the target is still in range).

Gaku: fixed


Gaku: unverifiable, closed for now

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