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Forum Home > Terulia Forum Service: Main > FFO/Terulia Bug Reports > Pick Lock |
Pick Lock, Does not prof | |||||
Void | 6:16 PM on July 21, 2011 | (+0/-0) | |||
Group: Members Posts: 117 Total: 209 |
Currently pick lock does not gain prof experience at all. I confirmed this when you had allowance diagnostics showing, but I didn't remember until now.
Prof experience is NOT awarded when you use the skill, the duration its used, upon failure, or upon success. I suggest you make it award prof exp/use allowance every times the skill fails or succeeds. _________________________________________ |
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LordLovin | 11:26 PM on July 23, 2011 | (+0/-0) | |||
Group: Members Posts: 45 Total: 55 |
you could simply give picklock a specific success rate that could be lowered when the lock is enchanted, and still have a lock pickable even when enchanted, and make it harder to gain picklock.
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Shane | 11:14 AM on July 25, 2011 | (+0/-0) | |||
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
LordLovin wrote:
you could simply give picklock a specific success rate that could be lowered when the lock is enchanted, and still have a lock pickable even when enchanted, and make it harder to gain picklock. You could simply make it more complicated than it really is and have to change the core of multiple skills. _________________________________________ SMUG.MOMENTAI
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LordLovin | 2:37 AM on July 26, 2011 | (+0/-0) | |||
Group: Members Posts: 45 Total: 55 |
It would make it tons less complicated and only changes 2 skills really, one of which completely ****s picklock over -anyway-
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Huelock | 2:44 AM on July 26, 2011 | (+0/-0) | |||
Group: Members Posts: 336 Total: 491 |
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Shane | 11:50 AM on July 26, 2011 | (+0/-0) | |||
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
LordLovin wrote:
It would make it tons less complicated and only changes 2 skills really, one of which completely ****s picklock over -anyway- Disenchant Lock Enchant Lock Pick Lock _________________________________________ SMUG.MOMENTAI
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deanbad | 1:02 PM on July 26, 2011 | (+0/-0) | |||
Group: Members Posts: 1224 Total: 2374 |
Shane wrote:
LordLovin wrote:It would make it tons less complicated and only changes 2 skills really, one of which completely ****s picklock over -anyway- Wanna use big boy sentences so the rest of us know what point you're trying to get across? Looks like you're basically re-stating what Lovin just said. I'd just as soon seen enchant lock and disenchant lock removed. If people keep their pc houses behind gates and watch their domains closely there shouldn't be a problem with robbery. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Void | 1:39 PM on July 26, 2011 | (+0/-0) | |||
Group: Members Posts: 117 Total: 209 |
Either way would by fine, so long as pick lock gets a realistic success rate or you can train it to increase success rate. I still support training it to make it better because for one, to me it seems just as easy to just add allowance use/experience gain or whatever he uses to the skill rather than change the skill entirely.
There is also the factor of the prof to level formula (a level 1 skill will just ruin ninja's leveling capabilities), which would be automatically solved if the skill's allowance use is fixed. If the skill is changed to not level up at all though, that skill would have to be exempt from the formula, which might take more effort than is needed, but again I would not know, these are just ideas for Gaku. _________________________________________ |
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LordLovin | 2:29 PM on July 26, 2011 | (+0/-0) | |||
Group: Members Posts: 45 Total: 55 |
hey shane mind explaining how my suggestion affects disenchant lock at all?
spoiler alert: it ****ing doesn't _________________________________________ |
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Shane | 5:14 PM on July 26, 2011 | (+0/-0) | |||
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
LordLovin wrote:
hey shane mind explaining how my suggestion affects disenchant lock at all? It doesn't necessarily have to but how many of the already few White Wizards will be willing to actually use Enchant Lock (and naturally prof it on the few locations that they could) when they have to compete with the many Red Wizards who will automatically disenchant a lock? Without modifying Disenchant Lock somehow, Enchant Lock will likely fall to be as "useless" as Blind in that it is absolutely (way too) easy to counter. It is already hardly thought of as a necessary spell for White Wizards. _________________________________________ SMUG.MOMENTAI
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Hazedreamfreysaraboy | 9:43 AM on July 27, 2011 | (+0/-0) | |||
Group: Members Posts: 391 Total: 1095 |
Shane wrote:
LordLovin wrote:hey shane mind explaining how my suggestion affects disenchant lock at all? Blind is very good. Have you ever used it? It disorients that person and wastes his or his teammates turn, while only wasting your turn so you gain an advantage. This is literally no comparison sir. _________________________________________ Huckey168 (ffo): Your a idiot beyong all imagining. |
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deanbad | 12:24 PM on July 27, 2011 | (+0/-0) | |||
Group: Members Posts: 1224 Total: 2374 |
Hazedreamfreysaraboy wrote:
Shane wrote:LordLovin wrote:hey shane mind explaining how my suggestion affects disenchant lock at all? agreed _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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LordLovin | 4:08 PM on July 27, 2011 | (+0/-0) | |||
Group: Members Posts: 45 Total: 55 |
I swear to god when I'm blinded in PvP i keep it up and run around bumping into enemies because eyedropping totally isn't worth the tempo loss for a melee, and blinding a WIZARD when your blind is high enough to do it from 7 tiles away is pretty hilarious
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Void | 8:11 PM on July 27, 2011 | (+0/-0) | |||
Group: Members Posts: 117 Total: 209 |
IN CONCLUSION, either:
Change Pick Lock to a set success rate Change Enchant Lock to lower the success rate of pick lock Make Pick Lock not count towards "proficiencies to advance" OR Keep Pick Lock the same Keep Enchant Lock the same Make Pick Lock gain allowance/prof experience when used (probably 125/250 per use) Thanks. _________________________________________ |
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