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drop rates | |||
Cea | 12:14 AM on January 21, 2013 | (+6/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
Oh God, a suggestion already. I know, right. But listen, this is good because it would be a cool edition for Terulia as well. And of course FFO can be the test ground for it in a live community. That's the idea behind all this, right?
While I was out fighting for your freedom apparently the values in game were drastically cut. This suggestion has nothing to do with increasing those. Instead, I'm offering three different levels of "champs" for my suggestion. Read on... A level 1 (boss) champ will feature a small boost in enemy number and will be slightly stronger as well. He is slightly common, providing a more dynamic battlefield. He has a kind of good drop. A level 2 (champion) champ will feature an enemy who has been boosted even more than the last. And with him comes several more minions than the level 1 counterpart. This man could easily wreck a party if they are not prepared for his swarm and his strength. His drop rates are better than the prior. And finally at level 3 (elite) we have the boss of all champs. This champ doesn't have more mobs, as the second level does, but he's incredibly stronger. This guy is like a random, mobile boss. Keep him away from the mages of the party because he brings the pain. He has an even higher level of drops than the rest. The champs in game right now I consider at the "level 2" drop rate area. So level 1 would be more common but nothing fancy with the drops. Level 3 would be very rare but would turn a simple training session into a beyond-epic fight. This will fix current drop rate issues and more importantly make the game incredibly more exciting. You could even give each one a different amount of torch-effect. I think it'd be cool to have the level one just barely glowing then the level 3 guy just a beacon of death. That is all. _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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Professor | 12:35 AM on January 21, 2013 | (+1/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
Depending on how rare the third type is I think it should either:
- only exist for certain monsters - all monsters of this "champ" type have the same level (all very high) and drop values but not spawn on Newbie Island/Terulia equivalent My reasons for this are: - the equally spread drop values everyone has been asking for - less dead newbies littering the lands - some other things I forget and might edit in later if I remember :D _________________________________________ |
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Shane | 1:53 AM on January 21, 2013 | (+0/-0) | |
Group: King of the Bidoofs Posts: 1146 Total: 1856 |
Didn't you suggest this years ago..
_________________________________________ SMUG.MOMENTAI
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Killa | 1:54 AM on January 21, 2013 | (+0/-0) | |
Group: Members Posts: 292 Total: 317 |
All dragons should be boosted to champ level 1 automatically and they don't have a champ 2 version, just 1 and 3 since their base drops are terrible.
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Cea | 1:54 AM on January 21, 2013 | (+1/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
Shane wrote:
Didn't you suggest this years ago.. I don't know, maybe. But tons of my suggestions I made years ago seem to be getting in lately, so here's to hoping! And I totally agree with Tea about having the highest level the same level no matter where it is in the world with the same drop rates! _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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sexEboy69 | 8:02 AM on January 21, 2013 [ edited by sexEboy69 at 9:59 AM on 01-21-2013 ] | (+0/-0) | |
Group: Members Posts: 73 Total: 171 |
Love this idea, would be nice to see more champs around, altho I've always thought it would be cool if the champs were completely a different color, like a champ great imp would be black or something, if you think its not worth the effort to change tho colors I'll do it, just cause I think it would be that cool
edit: this would also be cool cuz you'd always know whats a champ and could make them not have lamp at night for like spiders and **** which would make them tougher and sneakier how they should be. OR if you wanted to get really creative, I'm sure I'm not the only one who misses 2 tile monsters. Possibly have 3 tier champs be big, for them ogres and mad ponies I'm sure the 2 tiles are still saved somewhere, makes sense that the big bad bosses would be bigger and more powerful, I think that would really add some flair. Huge imps dragons pedes and **** would be kick ass. Also on top of what cea said, for the 3 tier champs they could have the same amount of mobs but maybe even be accompined by a couple lower minon champ level 1's...sorry to piggy back of ur idea Cea but I really like it and think this could be a bomb way to really spice **** up _________________________________________ FLOCKA
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Cea | 11:03 PM on January 25, 2013 | (+0/-0) | |
Group: Not a Stupid Title Posts: 850 Total: 1990 |
reply to sexEboy69:
I didn't see your edit. I love the idea of having the tier 3 being 2x2 guys. That limits the umber of mobs who can be tier 3, unless we still have the ones without 2x2 icons able to be T3, just not bigger (which would be better). I dunno about putting T1 with T3 because that's probably too much fight and if not that then too much reward for one swarm... lol _________________________________________ A good player knows how to play his class. An elitist knows how to play everyone else's class.
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