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Masters, Putting all this shit in 1 post
Killa 5:06 AM on February 04, 2013 (+5/-1)

Group: Super Saiyan
Posts: 5
Total: 317
If you're not Dricien: You probably don't need to read this

If you're Drician: Let's fucking fix masters dude



Let me start this off by making a few points:

1. Masters are THE single squishiest class in the ENTIRE game
2. Light armor passive needs to be fixed (running hit) and dex on it needs to be increased (with maybe a small reduction to the dexterity on claws/whips) for ALL melee classes, not just ninja
3. It makes no sense that a class that is based on being in melee range that only has melee range abilities and one skill that could be considered a very sub-par "gap closer" would be forced to:
a. lose it's bonus to run speed
b. have the lowest health of all melee classes, which on bad rolls actually dip to sub-mage levels
c. have the WORST resistance to magical (most ranged abilities in the game) attacks of any class
d. have it's main attack type (unarmed) made near-useless

So here are some proposed solutions:

Elemental Fist - Masters can choose either 1 or 2 elements to permanently learn as self-cast only fist imbues. If there are 2 elements, the first would be light or dark*, and the second would be one of the standard elements; we came up with a cool list of names too which I'mma post to a.) make this a longer post b.) post cool sounding names

1.) Holy Fist
2.) Unholy Fist
3.) Torrential Fist
4.) Blazing/Flaming Fist
5.) Thunderous Fist
6.) Frozen Fist/Glacial Fist
7.) Mountain Fist/Stone Fist
8.) Storm Fist/Tornado Fist


* There was another idea, for one of the first fist options to be Regenerative Fist; basically it would synergize with your healing skills based on prof instead of your damaging ones, and if you casted it, all of your damaging unarmed abilities/attacks would be healing; a regular imbue starts at like 30% damage bonus, but this would be a 130% damage bonus as cure, so it would actually heal people for more and more of your damage as you increased the prof, and increase your mantra/chakra heals. You could also Kick for a weak AOE heal, roundhouse for a stronger one, and stuff like that + still damage undead. Basically ideal for a support master but would remove your ability to use light/dark for pve/pvp, you'd have to rely on your standard element.

Health and Mres
I already spoke with you about this and you didn't want to swap Ninja and Master health, but you said increasing Master to Ninja levels might happen... PLEASE DO, maybe even an mres increase to be slightly closer to knights?

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Tairn 5:17 AM on February 04, 2013 (+2/-1)
Group: Saiyan
Posts: 1
Total: 25
reply to Killa:

It would be nice to see Master's get some real loving and looking after. Which I have been pushing for some time now. I like the imbue fist idea it might make up for some of the lacking in Unarmed. (Cough* Unarmed should be Masters main source of dmg and its completly useless. I mean come on if all its skills are based on unarmed and unarmed is ungodly weak doesnt that kinda infer that Masters are gonna be weak which they are. They defintly need some kind of health boost as they tend to roll on the really low side of their dice rolls for some reason It ends up being on par with Bws almost maybe 100hp more which is.... awful. It would be cool if you seriously considered this stuff Sai has posted on I think it'd be some cool implements for Masters and make them more desireable to play.





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Nerserus2 3:20 AM on February 05, 2013 (+0/-1)

Group: Saiyan
Posts: 1
Total: 95
Masters really need a buff because according to namingway; "Masters have the most strength" ( And thus, you'll conclude they do the most damage )

That is completely incorrect. Knights have significant amounts of damage potential in two handed weapons, rage, charge and beef up. None of which Master really has, unless they want to prof two handers which would take more effort. Also, if a Knight has an imbuable, strong, two handed sword, with a proficient Red Wizard ally, their damage becomes a whole different league to masters.

If anything masters are, retardedly enough, support melees, they use mantra, grab/armlock, basically they play as a team support class and on their own, they're not strong at all, at least until much later, but even then they're nothing special because they're not really any good at sieging outside of maybe mantra spamming or firing a now nerfed gun which will never be as useful as a black wizard casting dark 3.

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